Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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76
OpenRA.Mods.Common/Lint/CheckAngle.cs
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76
OpenRA.Mods.Common/Lint/CheckAngle.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Mods.Common.Projectiles;
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using OpenRA.Server;
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namespace OpenRA.Mods.Common.Lint
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{
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sealed class CheckAngle : ILintRulesPass, ILintServerMapPass
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{
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void ILintRulesPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Ruleset rules)
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{
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Run(emitError, rules);
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}
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void ILintServerMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, MapPreview map, Ruleset mapRules)
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{
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Run(emitError, mapRules);
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}
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static void Run(Action<string> emitError, Ruleset rules)
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{
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foreach (var weaponInfo in rules.Weapons)
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{
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if (weaponInfo.Value.Projectile is MissileInfo missile)
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{
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var minAngle = missile.MinimumLaunchAngle.Angle;
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var maxAngle = missile.MaximumLaunchAngle.Angle;
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// If both angles are identical, we only need to test one of them.
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var testMaxAngle = minAngle != maxAngle;
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CheckLaunchAngles(weaponInfo.Key, minAngle, testMaxAngle, maxAngle, emitError);
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}
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if (weaponInfo.Value.Projectile is BulletInfo bullet)
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{
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var minAngle = bullet.LaunchAngle[0].Angle;
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var maxAngle = bullet.LaunchAngle.Length > 1 ? bullet.LaunchAngle[1].Angle : minAngle;
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// If both angles are identical, we only need to test one of them.
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var testMaxAngle = minAngle != maxAngle;
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CheckLaunchAngles(weaponInfo.Key, minAngle, testMaxAngle, maxAngle, emitError);
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}
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}
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}
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static bool InvalidAngle(int value)
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{
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return value > 255 && value < 769;
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}
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static void CheckLaunchAngles(string weaponInfo, int minAngle, bool testMaxAngle, int maxAngle, Action<string> emitError)
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{
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if (InvalidAngle(minAngle))
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emitError($"Weapon `{weaponInfo}`: Projectile minimum LaunchAngle must not exceed (-)255.");
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if (testMaxAngle && InvalidAngle(maxAngle))
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emitError($"Weapon `{weaponInfo}`: Projectile maximum LaunchAngle must not exceed (-)255.");
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if ((minAngle < 256) && (maxAngle < 256) && (minAngle > maxAngle))
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emitError($"Weapon `{weaponInfo}`: Projectile minimum LaunchAngle must not exceed maximum LaunchAngle.");
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if ((minAngle > 768) && (maxAngle > 768) && (minAngle > maxAngle))
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emitError($"Weapon `{weaponInfo}`: Projectile minimum LaunchAngle must not exceed maximum LaunchAngle.");
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if ((minAngle < 256) && (maxAngle > 768))
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emitError($"Weapon `{weaponInfo}`: Projectile minimum LaunchAngle must not exceed maximum LaunchAngle.");
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}
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}
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}
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