Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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31
OpenRA.Mods.Common/Lint/CheckLuaScript.cs
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31
OpenRA.Mods.Common/Lint/CheckLuaScript.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Mods.Common.Scripting;
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namespace OpenRA.Mods.Common.Lint
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{
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public class CheckLuaScript : ILintMapPass
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{
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void ILintMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Map map)
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{
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var luaScriptInfo = map.Rules.Actors[SystemActors.World].TraitInfoOrDefault<LuaScriptInfo>();
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if (luaScriptInfo == null)
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return;
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// We aren't running this lint on servers as they don't create map packages.
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foreach (var script in luaScriptInfo.Scripts)
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if (!map.Package.Contains(script) && !modData.DefaultFileSystem.Exists(script))
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emitError($"Lua script `{script}` does not exist.");
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}
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}
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}
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