Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
164
OpenRA.Mods.Common/Lint/CheckSequences.cs
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164
OpenRA.Mods.Common/Lint/CheckSequences.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits.Render;
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using OpenRA.Server;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Lint
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{
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sealed class CheckSequences : ILintSequencesPass, ILintServerMapPass
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{
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void ILintServerMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, MapPreview map, Ruleset mapRules)
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{
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using (var sequences = new SequenceSet(map, modData, map.TileSet, map.SequenceDefinitions))
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{
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Run(emitError, emitWarning, mapRules, sequences);
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}
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}
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void ILintSequencesPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Ruleset rules, SequenceSet sequences)
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{
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Run(emitError, emitWarning, rules, sequences);
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}
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static void Run(Action<string> emitError, Action<string> emitWarning, Ruleset rules, SequenceSet sequences)
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{
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var factions = rules.Actors[SystemActors.World].TraitInfos<FactionInfo>().Select(f => f.InternalName).ToArray();
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foreach (var actorInfo in rules.Actors)
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{
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// Catch TypeDictionary errors.
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try
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{
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var images = new HashSet<string>();
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// Actors may have 0 or 1 RenderSprites traits.
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var renderInfo = actorInfo.Value.TraitInfoOrDefault<RenderSpritesInfo>();
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if (renderInfo != null)
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{
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images.Add(renderInfo.GetImage(actorInfo.Value, null).ToLowerInvariant());
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// Some actors define faction-specific artwork.
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foreach (var faction in factions)
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images.Add(renderInfo.GetImage(actorInfo.Value, faction).ToLowerInvariant());
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}
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foreach (var traitInfo in actorInfo.Value.TraitInfos<TraitInfo>())
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{
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// Remove the "Info" suffix.
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var traitName = traitInfo.GetType().Name;
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traitName = traitName[..^4];
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var fields = Utility.GetFields(traitInfo.GetType());
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foreach (var field in fields)
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{
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var sequenceReference = Utility.GetCustomAttributes<SequenceReferenceAttribute>(field, true).FirstOrDefault();
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if (sequenceReference == null)
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continue;
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// Some sequences may specify their own Image override.
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IEnumerable<string> sequenceImages = images;
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if (!string.IsNullOrEmpty(sequenceReference.ImageReference))
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{
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var imageField = fields.First(f => f.Name == sequenceReference.ImageReference);
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var imageOverride = (string)imageField.GetValue(traitInfo);
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if (string.IsNullOrEmpty(imageOverride))
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{
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if (!sequenceReference.AllowNullImage)
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emitError($"Actor type `{actorInfo.Value.Name}` trait `{traitName}` must define a value for `{sequenceReference.ImageReference}`.");
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continue;
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}
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sequenceImages = [imageOverride.ToLowerInvariant()];
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}
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foreach (var sequence in LintExts.GetFieldValues(traitInfo, field, sequenceReference.DictionaryReference))
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{
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if (string.IsNullOrEmpty(sequence))
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continue;
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foreach (var i in sequenceImages)
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{
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if (sequenceReference.Prefix)
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{
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// TODO: Remove prefixed sequence references and instead use explicit lists of lintable references.
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if (!sequences.Sequences(i).Any(s => s.StartsWith(sequence, StringComparison.Ordinal)))
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emitWarning(
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$"Actor type `{actorInfo.Value.Name}` trait `{traitName}` field `{field.Name}` " +
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$"defines a prefix `{sequence}` that does not match any sequences on image `{i}`.");
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}
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else if (!sequences.HasSequence(i, sequence))
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emitError(
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$"Actor type `{actorInfo.Value.Name}` trait `{traitName}` field `{field.Name}` " +
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$"references an undefined sequence `{sequence}` on image `{i}`.");
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}
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}
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}
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}
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}
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catch (InvalidOperationException e)
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{
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emitError($"{e.Message} (Actor type `{actorInfo.Key}`)");
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}
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}
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foreach (var weaponInfo in rules.Weapons)
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{
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var projectileInfo = weaponInfo.Value.Projectile;
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if (projectileInfo == null)
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continue;
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var fields = Utility.GetFields(projectileInfo.GetType());
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foreach (var field in fields)
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{
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var sequenceReference = Utility.GetCustomAttributes<SequenceReferenceAttribute>(field, true).FirstOrDefault();
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if (sequenceReference == null)
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continue;
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// All weapon sequences must specify their corresponding image.
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var image = (string)fields.First(f => f.Name == sequenceReference.ImageReference).GetValue(projectileInfo);
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if (string.IsNullOrEmpty(image))
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{
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if (!sequenceReference.AllowNullImage)
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emitError($"Weapon type `{weaponInfo.Key}` projectile field `{sequenceReference.ImageReference}` must define a value.");
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continue;
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}
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image = image.ToLowerInvariant();
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foreach (var sequence in LintExts.GetFieldValues(projectileInfo, field, sequenceReference.DictionaryReference))
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{
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if (string.IsNullOrEmpty(sequence))
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continue;
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if (sequenceReference.Prefix)
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{
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// TODO: Remove prefixed sequence references and instead use explicit lists of lintable references.
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if (!sequences.Sequences(image).Any(s => s.StartsWith(sequence, StringComparison.Ordinal)))
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emitWarning(
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$"Weapon type `{weaponInfo.Key}` projectile field `{field.Name}` " +
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$"defines a prefix `{sequence}` that does not match any sequences on image `{image}`.");
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}
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else if (!sequences.HasSequence(image, sequence))
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emitError(
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$"Weapon type `{weaponInfo.Key}` projectile field `{field.Name}` " +
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$"references an undefined sequence `{sequence}` on image `{image}`.");
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}
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}
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}
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}
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}
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}
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