Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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53
OpenRA.Mods.Common/Lint/CheckTooltips.cs
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53
OpenRA.Mods.Common/Lint/CheckTooltips.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Server;
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namespace OpenRA.Mods.Common.Lint
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{
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sealed class CheckTooltips : ILintRulesPass, ILintServerMapPass
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{
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void ILintRulesPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Ruleset rules)
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{
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Run(emitError, rules);
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}
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void ILintServerMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, MapPreview map, Ruleset mapRules)
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{
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Run(emitError, mapRules);
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}
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static void Run(Action<string> emitError, Ruleset rules)
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{
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foreach (var actorInfo in rules.Actors)
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{
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// Catch TypeDictionary errors.
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try
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{
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var buildable = actorInfo.Value.TraitInfoOrDefault<BuildableInfo>();
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if (buildable == null)
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continue;
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var tooltip = actorInfo.Value.TraitInfos<TooltipInfo>().FirstOrDefault(info => info.EnabledByDefault);
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if (tooltip == null)
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emitError($"The following buildable actor has no (enabled) Tooltip: `{actorInfo.Key}`.");
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}
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catch (InvalidOperationException e)
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{
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emitError($"{e.Message} (Actor type `{actorInfo.Key}`).");
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}
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}
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}
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}
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}
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