Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
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OpenRA.Mods.Common/MapGenerator/Matrix.cs
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201
OpenRA.Mods.Common/MapGenerator/Matrix.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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namespace OpenRA.Mods.Common.MapGenerator
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{
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/// <summary>
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/// A fixed-size 2D array that can be indexed either linearly or by coordinates.
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/// </summary>
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public sealed class Matrix<T>
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{
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/// <summary>Underlying matrix data.</summary>
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public readonly T[] Data;
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/// <summary>Matrix dimensions.</summary>
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public readonly int2 Size;
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/// <summary>
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/// Create a new matrix with the given size and adopt a given array as its backing data.
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/// </summary>
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Matrix(int2 size, T[] data)
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{
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if (data.Length != size.X * size.Y)
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throw new ArgumentException("Matrix data length does not match size");
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Data = data;
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Size = size;
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}
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/// <summary>Create a new matrix with the given size.</summary>
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public Matrix(int2 size)
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: this(size, new T[size.X * size.Y])
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{ }
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/// <summary>Create a new matrix with the given size.</summary>
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public Matrix(int x, int y)
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: this(new int2(x, y))
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{ }
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/// <summary>
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/// Convert a pair of coordinates into an index into Data.
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/// </summary>
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public int Index(int2 xy)
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=> Index(xy.X, xy.Y);
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/// <summary>
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/// Convert a pair of coordinates into an index into Data.
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/// </summary>
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public int Index(int x, int y)
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{
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if (!ContainsXY(x, y))
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ThrowIndexOutOfRangeException(x, y);
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return y * Size.X + x;
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}
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void ThrowIndexOutOfRangeException(int x, int y)
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{
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throw new IndexOutOfRangeException(
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$"({x}, {y}) is out of bounds for a matrix of size ({Size.X}, {Size.Y})");
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}
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/// <summary>
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/// Convert a Data index into a pair of coordinates.
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/// </summary>
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public int2 XY(int index)
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{
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if (index < 0 || index >= Data.Length)
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throw new IndexOutOfRangeException(
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$"Index {index} is out of range for a matrix of size ({Size.X}, {Size.Y})");
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var y = Math.DivRem(index, Size.X, out var x);
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return new int2(x, y);
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}
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public T this[int x, int y]
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{
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get => Data[Index(x, y)];
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set => Data[Index(x, y)] = value;
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}
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public T this[int2 xy]
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{
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get => Data[Index(xy.X, xy.Y)];
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set => Data[Index(xy.X, xy.Y)] = value;
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}
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/// <summary>Shorthand for Data[i].</summary>
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public T this[int i]
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{
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get => Data[i];
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set => Data[i] = value;
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}
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/// <summary>True iff xy is a valid index within the matrix.</summary>
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public bool ContainsXY(int2 xy)
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{
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return xy.X >= 0 && xy.X < Size.X && xy.Y >= 0 && xy.Y < Size.Y;
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}
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/// <summary>True iff (x, y) is a valid index within the matrix.</summary>
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public bool ContainsXY(int x, int y)
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{
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return x >= 0 && x < Size.X && y >= 0 && y < Size.Y;
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}
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public bool IsEdge(int x, int y)
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{
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return x == 0 || x == Size.X - 1 || y == 0 || y == Size.Y - 1;
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}
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public bool IsEdge(int2 xy)
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{
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return IsEdge(xy.X, xy.Y);
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}
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/// <summary>Clamp xy to be the closest index within the matrix.</summary>
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public int2 ClampXY(int2 xy)
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{
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var (nx, ny) = ClampXY(xy.X, xy.Y);
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return new int2(nx, ny);
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}
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/// <summary>Clamp (x, y) to be the closest index within the matrix.</summary>
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public (int Nx, int Ny) ClampXY(int x, int y)
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{
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if (x >= Size.X)
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x = Size.X - 1;
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if (x < 0)
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x = 0;
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if (y >= Size.Y)
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y = Size.Y - 1;
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if (y < 0)
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y = 0;
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return (x, y);
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}
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/// <summary>
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/// Creates a transposed (shallow) copy of the matrix.
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/// </summary>
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public Matrix<T> Transpose()
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{
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var transposed = new Matrix<T>(new int2(Size.Y, Size.X));
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for (var y = 0; y < Size.Y; y++)
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for (var x = 0; x < Size.X; x++)
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transposed[y, x] = this[x, y];
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return transposed;
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}
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/// <summary>
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/// Return a new matrix with the same shape as this one containing the values after being
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/// transformed by a mapping func.
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/// </summary>
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public Matrix<R> Map<R>(Func<T, R> func)
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{
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var mapped = new Matrix<R>(Size);
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for (var i = 0; i < Data.Length; i++)
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mapped.Data[i] = func(Data[i]);
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return mapped;
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}
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/// <summary>
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/// Replace all values in the matrix with a given value. Returns this.
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/// </summary>
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public Matrix<T> Fill(T value)
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{
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Array.Fill(Data, value);
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return this;
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}
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/// <summary>
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/// Return a shallow clone of this matrix.
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/// </summary>
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public Matrix<T> Clone()
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{
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return new Matrix<T>(Size, (T[])Data.Clone());
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}
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/// <summary>
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/// Combine two same-shape matrices into a new output matrix.
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/// The zipping function specifies how values are combined.
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/// </summary>
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public static Matrix<T> Zip<T1, T2>(Matrix<T1> a, Matrix<T2> b, Func<T1, T2, T> func)
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{
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if (a.Size != b.Size)
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throw new ArgumentException("Input matrices to Zip must match in shape and size");
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var matrix = new Matrix<T>(a.Size);
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for (var i = 0; i < a.Data.Length; i++)
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matrix.Data[i] = func(a.Data[i], b.Data[i]);
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return matrix;
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}
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}
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}
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