Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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61
OpenRA.Mods.Common/Orders/OrderGenerator.cs
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61
OpenRA.Mods.Common/Orders/OrderGenerator.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Orders;
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namespace OpenRA.Mods.Common.Orders
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{
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public abstract class OrderGenerator : IOrderGenerator
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{
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protected abstract MouseActionType ActionType { get; }
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readonly GameSettings gameSettings;
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protected OrderGenerator(World world)
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{
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gameSettings = Game.Settings.Game;
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if (gameSettings.MouseControlStyle == MouseControlStyle.Classic)
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world.Selection.Clear();
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}
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public MouseButton ActionButton => gameSettings.ResolveActionButton(ActionType);
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public MouseButton CancelButton => gameSettings.ResolveCancelButton(ActionType);
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public virtual IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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if (mi.Button == ActionButton && mi.Event == MouseInputEvent.Down)
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return OrderInner(world, cell, worldPixel, mi);
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if (mi.Button == CancelButton && mi.Event == MouseInputEvent.Up)
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world.CancelInputMode();
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return [];
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}
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void IOrderGenerator.Tick(World world) { Tick(world); }
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IEnumerable<IRenderable> IOrderGenerator.Render(WorldRenderer wr, World world) { return Render(wr, world); }
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IEnumerable<IRenderable> IOrderGenerator.RenderAboveShroud(WorldRenderer wr, World world) { return RenderAboveShroud(wr, world); }
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IEnumerable<IRenderable> IOrderGenerator.RenderAnnotations(WorldRenderer wr, World world) { return RenderAnnotations(wr, world); }
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string IOrderGenerator.GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi) { return GetCursor(world, cell, worldPixel, mi); }
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void IOrderGenerator.Deactivate() { }
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bool IOrderGenerator.HandleKeyPress(KeyInput e) { return false; }
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void IOrderGenerator.SelectionChanged(World world, IEnumerable<Actor> selected) { SelectionChanged(world, selected); }
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protected virtual void Tick(World world) { }
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protected abstract IEnumerable<IRenderable> Render(WorldRenderer wr, World world);
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protected abstract IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world);
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protected abstract IEnumerable<IRenderable> RenderAnnotations(WorldRenderer wr, World world);
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protected abstract string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi);
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protected abstract IEnumerable<Order> OrderInner(World world, CPos cell, int2 worldPixel, MouseInput mi);
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protected virtual void SelectionChanged(World world, IEnumerable<Actor> selected) { }
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}
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}
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