Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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54
OpenRA.Mods.Common/Pathfinder/GridPathGraph.cs
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54
OpenRA.Mods.Common/Pathfinder/GridPathGraph.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Mods.Common.Traits;
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namespace OpenRA.Mods.Common.Pathfinder
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{
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/// <summary>
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/// A dense pathfinding graph that supports a search over all cells within a <see cref="Grid"/>.
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/// Cells outside the grid area are deemed unreachable and will not be considered.
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/// It implements the ability to cost and get connections for cells, and supports <see cref="ICustomMovementLayer"/>.
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/// </summary>
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sealed class GridPathGraph : DensePathGraph
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{
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readonly CellInfo[] infos;
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readonly Grid grid;
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public GridPathGraph(Locomotor locomotor, Actor actor, World world, BlockedByActor check,
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Func<CPos, int> customCost, Actor ignoreActor, bool laneBias, bool inReverse, Grid grid)
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: base(locomotor, actor, world, check, customCost, ignoreActor, laneBias, inReverse)
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{
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infos = new CellInfo[grid.Width * grid.Height];
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this.grid = grid;
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}
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protected override bool IsValidNeighbor(CPos neighbor)
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{
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// Enforce that we only search within the grid bounds.
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return grid.Contains(neighbor);
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}
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int InfoIndex(CPos pos)
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{
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return
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(pos.Y - grid.TopLeft.Y) * grid.Width +
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(pos.X - grid.TopLeft.X);
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}
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public override CellInfo this[CPos pos]
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{
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get => infos[InfoIndex(pos)];
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set => infos[InfoIndex(pos)] = value;
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}
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}
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}
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