Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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60
OpenRA.Mods.Common/Scripting/CallLuaFunc.cs
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60
OpenRA.Mods.Common/Scripting/CallLuaFunc.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using Eluant;
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using OpenRA.Activities;
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using OpenRA.Scripting;
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namespace OpenRA.Mods.Common.Activities
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{
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public sealed class CallLuaFunc : Activity, IDisposable
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{
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readonly ScriptContext context;
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LuaFunction function;
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public CallLuaFunc(LuaFunction function, ScriptContext context)
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{
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this.function = (LuaFunction)function.CopyReference();
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this.context = context;
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}
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public override bool Tick(Actor self)
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{
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try
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{
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function?.Call().Dispose();
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}
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catch (Exception ex)
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{
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context.FatalError(ex);
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}
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Dispose();
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return true;
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}
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public override void Cancel(Actor self, bool keepQueue = false)
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{
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base.Cancel(self, keepQueue);
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Dispose();
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}
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public void Dispose()
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{
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if (function == null)
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return;
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function.Dispose();
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function = null;
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}
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}
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}
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