Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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OpenRA.Mods.Common/Scripting/Global/LightingGlobal.cs
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67
OpenRA.Mods.Common/Scripting/Global/LightingGlobal.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Scripting;
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namespace OpenRA.Mods.Common.Scripting
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{
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[ScriptGlobal("Lighting")]
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public class LightingGlobal : ScriptGlobal
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{
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readonly IEnumerable<FlashPostProcessEffect> flashEffects;
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readonly TintPostProcessEffect tintEffect;
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public LightingGlobal(ScriptContext context)
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: base(context)
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{
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flashEffects = context.World.WorldActor.TraitsImplementing<FlashPostProcessEffect>();
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tintEffect = context.World.WorldActor.TraitOrDefault<TintPostProcessEffect>();
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}
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[Desc("Controls the `" + nameof(FlashPostProcessEffect) + "` trait.")]
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public void Flash(string type = null, int ticks = -1)
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{
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foreach (var effect in flashEffects)
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if (effect.Info.Type == type)
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effect.Enable(ticks);
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}
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[Desc("Red component (0-1).")]
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public double Red
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{
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get => tintEffect?.Red ?? 1;
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set { if (tintEffect != null) tintEffect.Red = (float)value; }
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}
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[Desc("Green component (0-1).")]
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public double Green
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{
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get => tintEffect?.Green ?? 1;
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set { if (tintEffect != null) tintEffect.Green = (float)value; }
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}
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[Desc("Blue component (0-1).")]
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public double Blue
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{
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get => tintEffect?.Blue ?? 1;
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set { if (tintEffect != null) tintEffect.Blue = (float)value; }
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}
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[Desc("Strength of the lighting (0-1).")]
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public double Ambient
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{
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get => tintEffect?.Ambient ?? 1;
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set { if (tintEffect != null) tintEffect.Ambient = (float)value; }
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}
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}
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}
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