Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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66
OpenRA.Mods.Common/Scripting/LuaScript.cs
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66
OpenRA.Mods.Common/Scripting/LuaScript.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Frozen;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Scripting
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{
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[TraitLocation(SystemActors.World)]
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[Desc("Part of the new Lua API.")]
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public class LuaScriptInfo : TraitInfo, Requires<SpawnMapActorsInfo>, NotBefore<SpawnStartingUnitsInfo>
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{
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[Desc("File names with location relative to the map.")]
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public readonly FrozenSet<string> Scripts = FrozenSet<string>.Empty;
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public override object Create(ActorInitializer init) { return new LuaScript(this); }
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}
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public class LuaScript : ITick, IWorldLoaded, INotifyActorDisposing
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{
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readonly LuaScriptInfo info;
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public ScriptContext Context;
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bool disposed;
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public LuaScript(LuaScriptInfo info)
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{
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this.info = info;
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}
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void IWorldLoaded.WorldLoaded(World world, WorldRenderer worldRenderer)
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{
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var scripts = info.Scripts ?? Enumerable.Empty<string>();
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Context = new ScriptContext(world, worldRenderer, scripts);
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Context.WorldLoaded();
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}
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void ITick.Tick(Actor self)
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{
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Context.Tick();
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}
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void INotifyActorDisposing.Disposing(Actor self)
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{
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if (disposed)
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return;
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Context?.Dispose();
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disposed = true;
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}
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public bool FatalErrorOccurred => Context.FatalErrorOccurred;
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}
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}
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