Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Scripting
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{
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[ScriptPropertyGroup("Movement")]
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public class AircraftProperties : ScriptActorProperties, Requires<AircraftInfo>
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{
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readonly Aircraft aircraft;
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public AircraftProperties(ScriptContext context, Actor self)
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: base(context, self)
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{
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aircraft = self.Trait<Aircraft>();
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}
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[ScriptActorPropertyActivity]
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[Desc("Fly within the cell grid.")]
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public void Move(CPos cell)
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{
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Self.QueueActivity(new Fly(Self, Target.FromCell(Self.World, cell)));
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}
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[ScriptActorPropertyActivity]
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[Desc("Return to the base, which is either the destination given, or an auto-selected one otherwise.")]
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public void ReturnToBase(Actor destination = null)
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{
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Self.QueueActivity(new ReturnToBase(Self, destination, true));
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}
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[ScriptActorPropertyActivity]
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[Desc("Queues a landing activity on the specified actor.")]
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public void Land(Actor landOn)
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{
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Self.QueueActivity(new Land(Self, Target.FromActor(landOn)));
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}
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[ScriptActorPropertyActivity]
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[Desc("Starts the resupplying activity when being on a host building.")]
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public void Resupply()
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{
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var atLandAltitude = Self.World.Map.DistanceAboveTerrain(Self.CenterPosition) == aircraft.Info.LandAltitude;
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var host = aircraft.GetActorBelow();
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if (atLandAltitude && host != null)
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Self.QueueActivity(new Resupply(Self, host, WDist.Zero));
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}
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}
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}
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