Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
39
OpenRA.Mods.Common/Scripting/Properties/NukeProperties.cs
Normal file
39
OpenRA.Mods.Common/Scripting/Properties/NukeProperties.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright (c) The OpenRA Developers and Contributors
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Scripting;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Scripting
|
||||
{
|
||||
[ScriptPropertyGroup("Support Powers")]
|
||||
public class NukeProperties : ScriptActorProperties, Requires<NukePowerInfo>
|
||||
{
|
||||
readonly NukePower np;
|
||||
|
||||
public NukeProperties(ScriptContext context, Actor self)
|
||||
: base(context, self)
|
||||
{
|
||||
np = self.TraitsImplementing<NukePower>().First();
|
||||
}
|
||||
|
||||
[Desc("Activate the actor's NukePower.")]
|
||||
public void ActivateNukePower(CPos target)
|
||||
{
|
||||
np.Activate(Self, Self.World.Map.CenterOfCell(target));
|
||||
|
||||
foreach (var notify in Self.TraitsImplementing<INotifySupportPower>())
|
||||
notify.Activated(Self);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user