Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using Eluant;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Scripting
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{
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[ScriptPropertyGroup("Transports")]
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public class TransportProperties : ScriptActorProperties, Requires<CargoInfo>
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{
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readonly Cargo cargo;
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public TransportProperties(ScriptContext context, Actor self)
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: base(context, self)
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{
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cargo = self.Trait<Cargo>();
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}
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[Desc("Returns references to passengers inside the transport.")]
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public Actor[] Passengers => cargo.Passengers.ToArray();
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[Desc("Specifies whether transport has any passengers.")]
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public bool HasPassengers => cargo.Passengers.Any();
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[Desc("Specifies the amount of passengers.")]
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public int PassengerCount => cargo.Passengers.Count();
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[Desc("Teleport an existing actor inside this transport.")]
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public void LoadPassenger(Actor a)
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{
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if (!a.IsIdle)
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throw new LuaException("LoadPassenger requires the passenger to be idle.");
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cargo.Load(Self, a);
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}
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[Desc("Remove an existing actor (or first actor if none specified) from the transport. This actor is not added to the world.")]
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public Actor UnloadPassenger(Actor a = null) { return cargo.Unload(Self, a); }
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[ScriptActorPropertyActivity]
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[Desc("Command transport to unload passengers.")]
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public void UnloadPassengers(CPos? cell = null, int unloadRange = 5)
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{
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if (cell.HasValue)
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{
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var destination = Target.FromCell(Self.World, cell.Value);
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Self.QueueActivity(new UnloadCargo(Self, destination, WDist.FromCells(unloadRange)));
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}
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else
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Self.QueueActivity(new UnloadCargo(Self, WDist.FromCells(unloadRange)));
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}
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}
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}
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