Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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104
OpenRA.Mods.Common/ServerTraits/PlayerPinger.cs
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104
OpenRA.Mods.Common/ServerTraits/PlayerPinger.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Server;
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using S = OpenRA.Server.Server;
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namespace OpenRA.Mods.Common.Server
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{
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public class PlayerPinger : ServerTrait, ITick
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{
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[FluentReference]
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const string PlayerDropped = "notification-player-dropped";
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[FluentReference("player")]
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const string ConnectionProblems = "notification-connection-problems";
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[FluentReference("player")]
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const string Timeout = "notification-timeout-dropped";
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[FluentReference("player", "timeout")]
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const string TimeoutIn = "notification-timeout-dropped-in";
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const int PingInterval = 5000; // Ping every 5 seconds
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const int ConnReportInterval = 20000; // Report every 20 seconds
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const int ConnTimeout = 60000; // Drop unresponsive clients after 60 seconds
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long lastPing = 0;
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long lastConnReport = 0;
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bool isInitialPing = true;
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public void Tick(S server)
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{
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if ((Game.RunTime - lastPing > PingInterval) || isInitialPing)
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{
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isInitialPing = false;
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lastPing = Game.RunTime;
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// Ignore client timeout in singleplayer games to make debugging easier
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var nonBotClientCount = 0;
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lock (server.LobbyInfo)
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nonBotClientCount = server.LobbyInfo.NonBotClients.Count();
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if (nonBotClientCount >= 2 || server.Type == ServerType.Dedicated)
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{
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foreach (var c in server.Conns.ToList())
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{
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if (!c.Validated)
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continue;
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var client = server.GetClient(c);
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if (client == null)
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{
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server.DropClient(c);
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server.SendFluentMessage(PlayerDropped);
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continue;
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}
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if (c.TimeSinceLastResponse < ConnTimeout)
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{
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if (!c.TimeoutMessageShown && c.TimeSinceLastResponse > PingInterval * 2)
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{
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server.SendFluentMessage(ConnectionProblems, "player", client.Name);
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c.TimeoutMessageShown = true;
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}
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}
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else
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{
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server.SendFluentMessage(Timeout, "player", client.Name);
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server.DropClient(c);
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}
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}
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if (Game.RunTime - lastConnReport > ConnReportInterval)
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{
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lastConnReport = Game.RunTime;
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var timeouts = server.Conns
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.Where(c => c.Validated && c.TimeSinceLastResponse > ConnReportInterval && c.TimeSinceLastResponse < ConnTimeout)
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.OrderBy(c => c.TimeSinceLastResponse);
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foreach (var c in timeouts)
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{
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var client = server.GetClient(c);
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if (client != null)
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{
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var timeout = (ConnTimeout - c.TimeSinceLastResponse) / 1000;
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server.SendFluentMessage(TimeoutIn, "player", client.Name, "timeout", timeout);
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}
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}
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}
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}
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}
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}
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}
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}
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