Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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48
OpenRA.Mods.Common/ShroudExts.cs
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48
OpenRA.Mods.Common/ShroudExts.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common
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{
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public static class ShroudExts
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{
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public static bool AnyExplored(this Shroud shroud, (CPos Cell, SubCell SubCell)[] cells)
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{
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// PERF: Avoid LINQ.
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foreach (var cell in cells)
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if (shroud.IsExplored(cell.Cell))
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return true;
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return false;
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}
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public static bool AnyExplored(this Shroud shroud, PPos[] puvs)
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{
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// PERF: Avoid LINQ.
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foreach (var puv in puvs)
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if (shroud.IsExplored(puv))
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return true;
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return false;
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}
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public static bool AnyVisible(this Shroud shroud, (CPos Cell, SubCell SubCell)[] cells)
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{
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// PERF: Avoid LINQ.
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foreach (var cell in cells)
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if (shroud.IsVisible(cell.Cell))
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return true;
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return false;
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}
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}
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}
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