Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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OpenRA.Mods.Common/Traits/AcceptsDeliveredCash.cs
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OpenRA.Mods.Common/Traits/AcceptsDeliveredCash.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Frozen;
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using System.Collections.Immutable;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Tag trait for actors with `DeliversCash`.")]
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public class AcceptsDeliveredCashInfo : TraitInfo
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{
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[Desc("Accepted `DeliversCash` types. Leave empty to accept all types.")]
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public readonly FrozenSet<string> ValidTypes = FrozenSet<string>.Empty;
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[Desc("Player relationships the owner of the delivering actor needs.")]
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public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Ally;
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[Desc("Play a randomly selected sound from this list when accepting cash.")]
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public readonly ImmutableArray<string> Sounds = [];
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public override object Create(ActorInitializer init) { return new AcceptsDeliveredCash(this); }
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}
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public class AcceptsDeliveredCash : INotifyCashTransfer
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{
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readonly AcceptsDeliveredCashInfo info;
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public AcceptsDeliveredCash(AcceptsDeliveredCashInfo info)
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{
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this.info = info;
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}
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void INotifyCashTransfer.OnAcceptingCash(Actor self, Actor donor)
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{
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if (info.Sounds.Length > 0)
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Game.Sound.Play(SoundType.World, info.Sounds, self.World, self.CenterPosition);
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}
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void INotifyCashTransfer.OnDeliveringCash(Actor self, Actor acceptor) { }
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}
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}
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