Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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48
OpenRA.Mods.Common/Traits/Attack/AttackFrontal.cs
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48
OpenRA.Mods.Common/Traits/Attack/AttackFrontal.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Activities;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Unit got to face the target")]
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public class AttackFrontalInfo : AttackBaseInfo, Requires<IFacingInfo>
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{
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public override object Create(ActorInitializer init) { return new AttackFrontal(init.Self, this); }
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}
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public class AttackFrontal : AttackBase
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{
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public new readonly AttackFrontalInfo Info;
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public AttackFrontal(Actor self, AttackFrontalInfo info)
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: base(self, info)
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{
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Info = info;
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}
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protected override bool CanAttack(Actor self, in Target target)
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{
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if (!base.CanAttack(self, target))
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return false;
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return TargetInFiringArc(self, target, Info.FacingTolerance);
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}
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public override Activity GetAttackActivity(
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Actor self, AttackSource source, in Target newTarget, bool allowMove, bool forceAttack, Color? targetLineColor = null)
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{
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return new Activities.Attack(self, newTarget, allowMove, forceAttack, targetLineColor);
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}
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}
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}
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