Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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74
OpenRA.Mods.Common/Traits/BlocksProjectiles.cs
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74
OpenRA.Mods.Common/Traits/BlocksProjectiles.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This actor blocks bullets and missiles with 'Blockable' property.")]
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public class BlocksProjectilesInfo : ConditionalTraitInfo, IBlocksProjectilesInfo
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{
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public readonly WDist Height = WDist.FromCells(1);
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[Desc("Determines what projectiles to block based on their allegiance to the wall owner.")]
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public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Ally | PlayerRelationship.Neutral | PlayerRelationship.Enemy;
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public override object Create(ActorInitializer init) { return new BlocksProjectiles(this); }
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}
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public class BlocksProjectiles : ConditionalTrait<BlocksProjectilesInfo>, IBlocksProjectiles
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{
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public BlocksProjectiles(BlocksProjectilesInfo info)
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: base(info) { }
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WDist IBlocksProjectiles.BlockingHeight => Info.Height;
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PlayerRelationship IBlocksProjectiles.ValidRelationships { get { return Info.ValidRelationships; } }
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public static bool AnyBlockingActorAt(World world, WPos pos)
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{
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var dat = world.Map.DistanceAboveTerrain(pos);
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return world.ActorMap.GetActorsAt(world.Map.CellContaining(pos))
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.Any(a => a.TraitsImplementing<IBlocksProjectiles>()
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.Where(t => t.BlockingHeight > dat)
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.Any(Exts.IsTraitEnabled));
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}
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public static bool AnyBlockingActorsBetween(World world, Player owner, WPos start, WPos end, WDist width, out WPos hit)
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{
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var actors = world.FindBlockingActorsOnLine(start, end, width);
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var length = (end - start).Length;
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foreach (var a in actors)
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{
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var blockers = a.TraitsImplementing<IBlocksProjectiles>()
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.Where(Exts.IsTraitEnabled).Where(t => t.ValidRelationships.HasRelationship(a.Owner.RelationshipWith(owner)))
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.ToList();
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if (blockers.Count == 0)
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continue;
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var hitPos = start.MinimumPointLineProjection(end, a.CenterPosition);
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var dat = world.Map.DistanceAboveTerrain(hitPos);
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if ((hitPos - start).Length < length && blockers.Any(t => t.BlockingHeight > dat))
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{
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hit = hitPos;
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return true;
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}
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}
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hit = WPos.Zero;
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return false;
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}
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}
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}
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