Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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OpenRA.Mods.Common/Traits/BotModules/Squads/StateMachine.cs
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OpenRA.Mods.Common/Traits/BotModules/Squads/StateMachine.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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namespace OpenRA.Mods.Common.Traits.BotModules.Squads
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{
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sealed class StateMachine
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{
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IState currentState;
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public void Update(Squad squad)
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{
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currentState?.Tick(squad);
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}
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public void ChangeState(Squad squad, IState newState)
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{
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currentState?.Deactivate(squad);
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if (newState != null)
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currentState = newState;
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currentState?.Activate(squad);
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}
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}
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interface IState
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{
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void Activate(Squad bot);
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void Tick(Squad bot);
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void Deactivate(Squad bot);
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}
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}
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