Initial commit: OpenRA game engine
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Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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let5sne.win10
2026-01-10 21:46:54 +08:00
commit 9cf6ebb986
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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Frozen;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor allows placement of other actors with 'RequiresBuildableArea' trait around it.")]
public class GivesBuildableAreaInfo : ConditionalTraitInfo
{
[FieldLoader.Require]
[Desc("Types of buildable area this actor gives.")]
public readonly FrozenSet<string> AreaTypes = FrozenSet<string>.Empty;
public override object Create(ActorInitializer init) { return new GivesBuildableArea(this); }
}
public class GivesBuildableArea : ConditionalTrait<GivesBuildableAreaInfo>
{
public GivesBuildableArea(GivesBuildableAreaInfo info)
: base(info) { }
public FrozenSet<string> AreaTypes => !IsTraitDisabled ? Info.AreaTypes : FrozenSet<string>.Empty;
}
}