Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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using static OpenRA.Mods.Common.Traits.DockActorTargeter;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Add to a building to expose a move cursor that triggers Transforms and issues a dock order to the transformed actor.")]
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public class TransformsIntoDockClientInfo : ConditionalTraitInfo, Requires<TransformsInfo>, IDockClientManagerInfo
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{
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[CursorReference]
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[Desc("Cursor to display when able to dock at target actor.")]
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public readonly string EnterCursor = "enter";
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[CursorReference]
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[Desc("Cursor to display when unable to dock at target actor.")]
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public readonly string EnterBlockedCursor = "enter-blocked";
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[VoiceReference]
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[Desc("Voice.")]
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public readonly string Voice = "Action";
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[Desc("Color to use for the target line of docking orders.")]
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public readonly Color DockLineColor = Color.Green;
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[Desc("Require the force-move modifier to display the dock cursor.")]
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public readonly bool RequiresForceMove = false;
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public override object Create(ActorInitializer init) { return new TransformsIntoDockClient(init.Self, this); }
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}
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public class TransformsIntoDockClient : ConditionalTrait<TransformsIntoDockClientInfo>, IResolveOrder, IOrderVoice, IIssueOrder
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{
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readonly Actor self;
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protected IDockClient[] dockClients;
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readonly Transforms[] transforms;
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public TransformsIntoDockClient(Actor self, TransformsIntoDockClientInfo info)
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: base(info)
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{
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this.self = self;
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transforms = self.TraitsImplementing<Transforms>().ToArray();
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}
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protected override void Created(Actor self)
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{
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base.Created(self);
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dockClients = self.TraitsImplementing<IDockClient>().ToArray();
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}
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IEnumerable<IOrderTargeter> IIssueOrder.Orders
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{
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get
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{
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yield return new DockActorTargeter(
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priority: 6,
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context =>
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{
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if (Info.RequiresForceMove && !context.ForceEnter)
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return CanTargetResult.Blocked(Info.EnterCursor);
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if (!CanQueueDockAt(context.Target.Actor, context.ForceEnter, context.IsQueued))
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return CanTargetResult.Blocked(Info.EnterCursor);
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var cursor = context.IsQueued || CanDockAt(context.Target.Actor, context.ForceEnter) ? Info.EnterCursor : Info.EnterBlockedCursor;
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return CanTargetResult.Allowed(cursor);
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});
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}
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}
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void IResolveOrder.ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Dock" || order.OrderString == "ForceDock")
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{
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// Deliver orders are only valid for own/allied actors,
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// which are guaranteed to never be frozen.
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// TODO: support frozen actors.
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if (order.Target.Type != TargetType.Actor)
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return;
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if (IsTraitDisabled)
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return;
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var currentTransform = self.CurrentActivity as Transform;
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var transform = transforms.FirstOrDefault(t => !t.IsTraitDisabled && !t.IsTraitPaused);
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if (transform == null && currentTransform == null)
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return;
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// Manually manage the inner activity queue.
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var activity = currentTransform ?? transform.GetTransformActivity();
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if (!order.Queued)
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activity.NextActivity?.Cancel(self);
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activity.Queue(new IssueOrderAfterTransform(order.OrderString, order.Target, Info.DockLineColor));
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if (currentTransform == null)
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self.QueueActivity(order.Queued, activity);
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self.ShowTargetLines();
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}
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}
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string IOrderVoice.VoicePhraseForOrder(Actor self, Order order)
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{
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if (order.Target.Type != TargetType.Actor || IsTraitDisabled)
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return null;
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if (order.OrderString != "Dock" && order.OrderString != "ForceDock")
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return null;
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if (CanQueueDockAt(order.Target.Actor, order.OrderString == "ForceDock", order.Queued))
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return Info.Voice;
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return null;
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}
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Order IIssueOrder.IssueOrder(Actor self, IOrderTargeter order, in Target target, bool queued)
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{
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if (order.OrderID == "Dock" || order.OrderID == "ForceDock")
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return new Order(order.OrderID, self, target, queued);
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return null;
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}
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/// <summary>Clone of <see cref="DockClientManager.CanDockAt(Actor, bool, bool)"/>.</summary>
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public bool CanDockAt(Actor target, bool forceEnter)
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{
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if (!(self.CurrentActivity is Transform || transforms.Any(t => !t.IsTraitDisabled && !t.IsTraitPaused)))
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return false;
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return !IsTraitDisabled && target.TraitsImplementing<DockHost>().Any(
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host => dockClients.Any(client => client.CanDockAt(target, host, forceEnter, true)));
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}
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/// <summary>Clone of <see cref="DockClientManager.CanQueueDockAt(Actor, bool, bool)"/>.</summary>
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public bool CanQueueDockAt(Actor target, bool forceEnter, bool isQueued)
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{
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if (Info.RequiresForceMove && !forceEnter)
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return false;
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return (!IsTraitDisabled)
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&& target.TraitsImplementing<IDockHost>().Any(
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host => dockClients.Any(client => client.CanQueueDockAt(target, host, forceEnter, isQueued)));
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}
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}
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}
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