Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Add to a building to expose a move cursor that triggers Transforms and issues an enter tunnel order to the transformed actor.")]
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public class TransformsIntoEntersTunnelsInfo : ConditionalTraitInfo, Requires<TransformsInfo>
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{
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[CursorReference]
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[Desc("Cursor to display when able to enter target tunnel.")]
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public readonly string EnterCursor = "enter";
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[CursorReference]
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[Desc("Cursor to display when unable to enter target tunnel.")]
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public readonly string EnterBlockedCursor = "enter-blocked";
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[Desc("Color to use for the target line while in tunnels.")]
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public readonly Color TargetLineColor = Color.Green;
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[VoiceReference]
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public readonly string Voice = "Action";
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[Desc("Require the force-move modifier to display the enter cursor.")]
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public readonly bool RequiresForceMove = false;
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public override object Create(ActorInitializer init) { return new TransformsIntoEntersTunnels(init.Self, this); }
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}
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public class TransformsIntoEntersTunnels : ConditionalTrait<TransformsIntoEntersTunnelsInfo>, IIssueOrder, IResolveOrder, IOrderVoice
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{
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readonly Actor self;
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Transforms[] transforms;
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public TransformsIntoEntersTunnels(Actor self, TransformsIntoEntersTunnelsInfo info)
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: base(info)
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{
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this.self = self;
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}
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protected override void Created(Actor self)
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{
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transforms = self.TraitsImplementing<Transforms>().ToArray();
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base.Created(self);
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}
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IEnumerable<IOrderTargeter> IIssueOrder.Orders
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{
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get
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{
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if (!IsTraitDisabled)
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yield return new EntersTunnels.EnterTunnelOrderTargeter(Info.EnterCursor, Info.EnterBlockedCursor, CanEnterTunnel, UseEnterCursor);
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}
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}
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bool CanEnterTunnel(Actor target, TargetModifiers modifiers)
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{
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return !Info.RequiresForceMove || modifiers.HasModifier(TargetModifiers.ForceMove);
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}
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bool UseEnterCursor(Actor target)
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{
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return self.CurrentActivity is Transform || transforms.Any(t => !t.IsTraitDisabled && !t.IsTraitPaused);
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}
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Order IIssueOrder.IssueOrder(Actor self, IOrderTargeter order, in Target target, bool queued)
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{
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if (order.OrderID == "EnterTunnel")
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return new Order(order.OrderID, self, target, queued) { SuppressVisualFeedback = true };
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return null;
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}
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void IResolveOrder.ResolveOrder(Actor self, Order order)
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{
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if (IsTraitDisabled || order.OrderString != "EnterTunnel" || order.Target.Type != TargetType.Actor)
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return;
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var tunnel = order.Target.Actor.TraitOrDefault<TunnelEntrance>();
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if (tunnel == null || !tunnel.Exit.HasValue)
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return;
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var currentTransform = self.CurrentActivity as Transform;
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var transform = transforms.FirstOrDefault(t => !t.IsTraitDisabled && !t.IsTraitPaused);
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if (transform == null && currentTransform == null)
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return;
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// Manually manage the inner activity queue
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var activity = currentTransform ?? transform.GetTransformActivity();
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if (!order.Queued)
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activity.NextActivity?.Cancel(self);
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activity.Queue(new IssueOrderAfterTransform(order.OrderString, order.Target, Info.TargetLineColor));
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if (currentTransform == null)
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self.QueueActivity(order.Queued, activity);
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self.ShowTargetLines();
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}
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string IOrderVoice.VoicePhraseForOrder(Actor self, Order order)
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{
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return order.OrderString == "EnterTunnel" ? Info.Voice : null;
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}
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}
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}
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