Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
162
OpenRA.Mods.Common/Traits/Buildings/TransformsIntoPassenger.cs
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162
OpenRA.Mods.Common/Traits/Buildings/TransformsIntoPassenger.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Orders;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Add to a building to expose a move cursor that triggers Transforms and issues an EnterTransport order to the transformed actor.")]
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public class TransformsIntoPassengerInfo : ConditionalTraitInfo, Requires<TransformsInfo>
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{
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public readonly string CargoType = null;
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public readonly int Weight = 1;
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[VoiceReference]
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public readonly string Voice = "Action";
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[Desc("Color to use for the target line.")]
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public readonly Color TargetLineColor = Color.Green;
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[Desc("Require the force-move modifier to display the enter cursor.")]
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public readonly bool RequiresForceMove = false;
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[CursorReference]
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[Desc("Cursor to display when able to enter target actor.")]
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public readonly string EnterCursor = "enter";
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[CursorReference]
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[Desc("Cursor to display when unable to enter target actor.")]
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public readonly string EnterBlockedCursor = "enter-blocked";
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public override object Create(ActorInitializer init) { return new TransformsIntoPassenger(init.Self, this); }
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}
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public class TransformsIntoPassenger : ConditionalTrait<TransformsIntoPassengerInfo>, IIssueOrder, IResolveOrder, IOrderVoice
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{
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readonly Actor self;
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Transforms[] transforms;
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public TransformsIntoPassenger(Actor self, TransformsIntoPassengerInfo info)
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: base(info)
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{
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this.self = self;
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}
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protected override void Created(Actor self)
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{
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transforms = self.TraitsImplementing<Transforms>().ToArray();
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base.Created(self);
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}
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IEnumerable<IOrderTargeter> IIssueOrder.Orders
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{
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get
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{
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if (!IsTraitDisabled)
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yield return new EnterAlliedActorTargeter<CargoInfo>(
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"EnterTransport",
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5,
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Info.EnterCursor,
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Info.EnterBlockedCursor,
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IsCorrectCargoType,
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CanEnter);
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}
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}
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Order IIssueOrder.IssueOrder(Actor self, IOrderTargeter order, in Target target, bool queued)
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{
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if (order.OrderID == "EnterTransport")
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return new Order(order.OrderID, self, target, queued);
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return null;
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}
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bool IsCorrectCargoType(Actor target, TargetModifiers modifiers)
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{
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if (Info.RequiresForceMove && !modifiers.HasModifier(TargetModifiers.ForceMove))
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return false;
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return IsCorrectCargoType(target);
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}
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bool IsCorrectCargoType(Actor target)
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{
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var ci = target.Info.TraitInfo<CargoInfo>();
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return ci.Types.Contains(Info.CargoType);
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}
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bool CanEnter(Actor target)
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{
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if (!(self.CurrentActivity is Transform || transforms.Any(t => !t.IsTraitDisabled && !t.IsTraitPaused)))
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return false;
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var cargo = target.TraitOrDefault<Cargo>();
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return cargo != null && cargo.HasSpace(Info.Weight);
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}
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void IResolveOrder.ResolveOrder(Actor self, Order order)
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{
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if (IsTraitDisabled)
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return;
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if (order.OrderString != "EnterTransport")
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return;
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// Enter orders are only valid for own/allied actors,
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// which are guaranteed to never be frozen.
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if (order.Target.Type != TargetType.Actor)
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return;
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var targetActor = order.Target.Actor;
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if (!CanEnter(targetActor))
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return;
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if (!IsCorrectCargoType(targetActor))
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return;
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var currentTransform = self.CurrentActivity as Transform;
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var transform = transforms.FirstOrDefault(t => !t.IsTraitDisabled && !t.IsTraitPaused);
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if (transform == null && currentTransform == null)
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return;
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// Manually manage the inner activity queue
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var activity = currentTransform ?? transform.GetTransformActivity();
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if (!order.Queued)
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activity.NextActivity?.Cancel(self);
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activity.Queue(new IssueOrderAfterTransform(order.OrderString, order.Target, Info.TargetLineColor));
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if (currentTransform == null)
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self.QueueActivity(order.Queued, activity);
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self.ShowTargetLines();
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}
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string IOrderVoice.VoicePhraseForOrder(Actor self, Order order)
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{
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if (IsTraitDisabled)
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return null;
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if (order.OrderString != "EnterTransport")
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return null;
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if (order.Target.Type != TargetType.Actor || !CanEnter(order.Target.Actor))
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return null;
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return Info.Voice;
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}
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}
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}
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