Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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46
OpenRA.Mods.Common/Traits/Conditions/GrantRandomCondition.cs
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46
OpenRA.Mods.Common/Traits/Conditions/GrantRandomCondition.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Immutable;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Conditions
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{
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[Desc("Grants a random condition from a predefined list to the actor when created.")]
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public class GrantRandomConditionInfo : TraitInfo
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{
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[FieldLoader.Require]
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[GrantedConditionReference]
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[Desc("List of conditions to grant from.")]
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public readonly ImmutableArray<string> Conditions = default;
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public override object Create(ActorInitializer init) { return new GrantRandomCondition(this); }
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}
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public class GrantRandomCondition : INotifyCreated
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{
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readonly GrantRandomConditionInfo info;
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public GrantRandomCondition(GrantRandomConditionInfo info)
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{
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this.info = info;
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}
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void INotifyCreated.Created(Actor self)
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{
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if (info.Conditions.Length == 0)
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return;
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var condition = info.Conditions.Random(self.World.SharedRandom);
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self.GrantCondition(condition);
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}
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}
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}
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