Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Applies a condition to actors within a specified range.")]
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public class ProximityExternalConditionInfo : ConditionalTraitInfo
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{
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[FieldLoader.Require]
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[Desc("The condition to apply. Must be included in the target actor's ExternalConditions list.")]
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public readonly string Condition = null;
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[Desc("The range to search for actors.")]
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public readonly WDist Range = WDist.FromCells(3);
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[Desc("The maximum vertical range above terrain to search for actors.",
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"Ignored if 0 (actors are selected regardless of vertical distance).")]
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public readonly WDist MaximumVerticalOffset = WDist.Zero;
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[Desc("What player relationships are affected.")]
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public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Ally;
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[Desc("Condition is applied permanently to this actor.")]
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public readonly bool AffectsParent = false;
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public readonly string EnableSound = null;
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public readonly string DisableSound = null;
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public override object Create(ActorInitializer init) { return new ProximityExternalCondition(init.Self, this); }
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}
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public class ProximityExternalCondition : ConditionalTrait<ProximityExternalConditionInfo>,
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ITick, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyOtherProduction, INotifyProximityOwnerChanged
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{
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readonly Actor self;
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readonly Dictionary<Actor, int> tokens = [];
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int proximityTrigger;
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WPos cachedPosition;
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WDist cachedRange;
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WDist desiredRange;
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WDist cachedVRange;
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WDist desiredVRange;
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public ProximityExternalCondition(Actor self, ProximityExternalConditionInfo info)
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: base(info)
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{
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this.self = self;
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cachedRange = WDist.Zero;
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cachedVRange = WDist.Zero;
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}
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void INotifyAddedToWorld.AddedToWorld(Actor self)
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{
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cachedPosition = self.CenterPosition;
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proximityTrigger = self.World.ActorMap.AddProximityTrigger(cachedPosition, cachedRange, cachedVRange, ActorEntered, ActorExited);
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}
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void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
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{
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self.World.ActorMap.RemoveProximityTrigger(proximityTrigger);
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}
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protected override void TraitEnabled(Actor self)
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{
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Game.Sound.Play(SoundType.World, Info.EnableSound, self.CenterPosition);
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desiredRange = Info.Range;
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desiredVRange = Info.MaximumVerticalOffset;
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}
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protected override void TraitDisabled(Actor self)
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{
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Game.Sound.Play(SoundType.World, Info.DisableSound, self.CenterPosition);
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desiredRange = WDist.Zero;
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desiredVRange = WDist.Zero;
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}
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void ITick.Tick(Actor self)
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{
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if (self.CenterPosition != cachedPosition || desiredRange != cachedRange || desiredVRange != cachedVRange)
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{
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cachedPosition = self.CenterPosition;
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cachedRange = desiredRange;
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cachedVRange = desiredVRange;
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self.World.ActorMap.UpdateProximityTrigger(proximityTrigger, cachedPosition, cachedRange, cachedVRange);
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}
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}
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void ActorEntered(Actor a)
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{
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if (a.Disposed || self.Disposed)
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return;
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if (a == self && !Info.AffectsParent)
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return;
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if (tokens.ContainsKey(a))
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return;
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var relationship = self.Owner.RelationshipWith(a.Owner);
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if (!Info.ValidRelationships.HasRelationship(relationship))
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return;
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var external = a.TraitsImplementing<ExternalCondition>()
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.FirstOrDefault(t => t.Info.Condition == Info.Condition && t.CanGrantCondition(self));
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if (external != null)
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tokens[a] = external.GrantCondition(a, self);
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}
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public void UnitProducedByOther(Actor self, Actor producer, Actor produced, string productionType, TypeDictionary init)
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{
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// If the produced Actor doesn't occupy space, it can't be in range.
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if (produced.OccupiesSpace == null)
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return;
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// We don't grant conditions when disabled.
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if (IsTraitDisabled)
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return;
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// Work around for actors produced within the region not triggering until the second tick.
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if ((produced.CenterPosition - self.CenterPosition).HorizontalLengthSquared <= Info.Range.LengthSquared)
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{
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if (!Info.ValidRelationships.HasRelationship(self.Owner.RelationshipWith(produced.Owner)))
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return;
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var external = produced.TraitsImplementing<ExternalCondition>()
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.FirstOrDefault(t => t.Info.Condition == Info.Condition && t.CanGrantCondition(self));
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if (external != null)
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tokens[produced] = external.GrantCondition(produced, self);
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}
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}
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void ActorExited(Actor a)
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{
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if (a.Disposed)
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return;
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if (!tokens.TryGetValue(a, out var token))
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return;
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tokens.Remove(a);
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foreach (var external in a.TraitsImplementing<ExternalCondition>())
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if (external.TryRevokeCondition(a, self, token))
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break;
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}
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void INotifyProximityOwnerChanged.OnProximityOwnerChanged(Actor actor, Player oldOwner, Player newOwner)
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{
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// If the Actor doesn't occupy space, it can't be in range.
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if (actor.OccupiesSpace == null)
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return;
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// We don't grant conditions when disabled.
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if (IsTraitDisabled)
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return;
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// Work around for actors changing owner within the region.
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if ((actor.CenterPosition - self.CenterPosition).HorizontalLengthSquared <= Info.Range.LengthSquared)
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{
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var hasRelationship = Info.ValidRelationships.HasRelationship(self.Owner.RelationshipWith(actor.Owner));
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var contains = tokens.TryGetValue(actor, out var token);
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if (hasRelationship && !contains)
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{
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var external = actor.TraitsImplementing<ExternalCondition>().FirstOrDefault(t => t.Info.Condition == Info.Condition && t.CanGrantCondition(self));
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if (external != null)
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tokens[actor] = external.GrantCondition(actor, self);
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}
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else if (!hasRelationship && contains)
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{
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tokens.Remove(actor);
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foreach (var external in actor.TraitsImplementing<ExternalCondition>())
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if (external.TryRevokeCondition(actor, self, token))
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break;
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}
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}
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}
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}
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}
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