Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
135
OpenRA.Mods.Common/Traits/Crates/DuplicateUnitCrateAction.cs
Normal file
135
OpenRA.Mods.Common/Traits/Crates/DuplicateUnitCrateAction.cs
Normal file
@@ -0,0 +1,135 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright (c) The OpenRA Developers and Contributors
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Frozen;
|
||||
using System.Linq;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Creates duplicates of the actor that collects the crate.")]
|
||||
sealed class DuplicateUnitCrateActionInfo : CrateActionInfo
|
||||
{
|
||||
[Desc("The maximum number of duplicates to make.")]
|
||||
public readonly int MaxAmount = 2;
|
||||
|
||||
[Desc("The minimum number of duplicates to make. Overrules MaxDuplicatesWorth.")]
|
||||
public readonly int MinAmount = 1;
|
||||
|
||||
[Desc("The maximum total value allowed for the duplicates.", "Duplication stops if the total worth will exceed this number.", "-1 = no limit")]
|
||||
public readonly int MaxDuplicateValue = -1;
|
||||
|
||||
[Desc("The maximum radius (in cells) that duplicates can be spawned.")]
|
||||
public readonly int MaxRadius = 4;
|
||||
|
||||
[Desc("The list of unit target types we are allowed to duplicate.")]
|
||||
public readonly BitSet<TargetableType> ValidTargets = new("Ground", "Water");
|
||||
|
||||
[Desc("Which factions this crate action can occur for.")]
|
||||
public readonly FrozenSet<string> ValidFactions = FrozenSet<string>.Empty;
|
||||
|
||||
[Desc("Is the new duplicates given to a specific owner, regardless of whom collected it?")]
|
||||
public readonly string Owner = null;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new DuplicateUnitCrateAction(init.Self, this); }
|
||||
}
|
||||
|
||||
sealed class DuplicateUnitCrateAction : CrateAction
|
||||
{
|
||||
readonly DuplicateUnitCrateActionInfo info;
|
||||
|
||||
public DuplicateUnitCrateAction(Actor self, DuplicateUnitCrateActionInfo info)
|
||||
: base(self, info)
|
||||
{
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
public bool CanGiveTo(Actor collector)
|
||||
{
|
||||
if (collector.Owner.NonCombatant)
|
||||
return false;
|
||||
|
||||
if (info.ValidFactions.Count > 0 && !info.ValidFactions.Contains(collector.Owner.Faction.InternalName))
|
||||
return false;
|
||||
|
||||
if (!info.ValidTargets.Overlaps(collector.GetEnabledTargetTypes()))
|
||||
return false;
|
||||
|
||||
if (collector.OccupiesSpace is not IPositionable positionable)
|
||||
return false;
|
||||
|
||||
return collector.World.Map.FindTilesInCircle(collector.Location, info.MaxRadius)
|
||||
.Any(c => positionable.CanEnterCell(c));
|
||||
}
|
||||
|
||||
public override int GetSelectionShares(Actor collector)
|
||||
{
|
||||
if (!CanGiveTo(collector))
|
||||
return 0;
|
||||
|
||||
return base.GetSelectionShares(collector);
|
||||
}
|
||||
|
||||
public override void Activate(Actor collector)
|
||||
{
|
||||
var positionable = collector.OccupiesSpace as IPositionable;
|
||||
collector.World.AddFrameEndTask(w =>
|
||||
{
|
||||
var candidateCells = collector.World.Map.FindTilesInCircle(collector.Location, info.MaxRadius)
|
||||
.Where(c => positionable.CanEnterCell(c));
|
||||
|
||||
var pathFinder = w.WorldActor.TraitOrDefault<IPathFinder>();
|
||||
if (pathFinder != null)
|
||||
{
|
||||
var actorRules = w.Map.Rules.Actors[collector.Info.Name];
|
||||
var locomotorName = actorRules.TraitInfoOrDefault<MobileInfo>()?.Locomotor;
|
||||
if (locomotorName != null)
|
||||
{
|
||||
var locomotor = w.WorldActor.TraitsImplementing<Locomotor>().Single(l => l.Info.Name == locomotorName);
|
||||
candidateCells = candidateCells
|
||||
.Where(c => pathFinder.PathMightExistForLocomotorBlockedByImmovable(locomotor, c, collector.Location));
|
||||
}
|
||||
}
|
||||
|
||||
var shuffledCandidateCells = candidateCells
|
||||
.Shuffle(collector.World.SharedRandom)
|
||||
.ToArray();
|
||||
|
||||
var duplicates = Math.Min(shuffledCandidateCells.Length, info.MaxAmount);
|
||||
|
||||
// Restrict duplicate count to a maximum value
|
||||
if (info.MaxDuplicateValue > 0)
|
||||
{
|
||||
var vi = collector.Info.TraitInfoOrDefault<ValuedInfo>();
|
||||
if (vi != null && vi.Cost > 0)
|
||||
duplicates = Math.Min(duplicates, info.MaxDuplicateValue / vi.Cost);
|
||||
}
|
||||
|
||||
for (var i = 0; i < duplicates; i++)
|
||||
{
|
||||
var actor = w.CreateActor(collector.Info.Name,
|
||||
[
|
||||
new LocationInit(shuffledCandidateCells[i]),
|
||||
new OwnerInit(info.Owner ?? collector.Owner.InternalName)
|
||||
]);
|
||||
|
||||
// Set the subcell and make sure to crush actors beneath.
|
||||
var positionable = actor.OccupiesSpace as IPositionable;
|
||||
positionable.SetPosition(actor, actor.Location, positionable.GetAvailableSubCell(actor.Location, ignoreActor: actor));
|
||||
}
|
||||
});
|
||||
|
||||
base.Activate(collector);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user