Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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59
OpenRA.Mods.Common/Traits/Crates/GiveCashCrateAction.cs
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59
OpenRA.Mods.Common/Traits/Crates/GiveCashCrateAction.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common.Effects;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Gives cash to the collector.")]
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sealed class GiveCashCrateActionInfo : CrateActionInfo
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{
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[Desc("Amount of cash to give.")]
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public readonly int Amount = 2000;
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[Desc("Should the collected amount be displayed as a cash tick?")]
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public readonly bool UseCashTick = false;
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public override object Create(ActorInitializer init) { return new GiveCashCrateAction(init.Self, this); }
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}
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sealed class GiveCashCrateAction : CrateAction
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{
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readonly GiveCashCrateActionInfo info;
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public GiveCashCrateAction(Actor self, GiveCashCrateActionInfo info)
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: base(self, info)
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{
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this.info = info;
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}
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public override void Activate(Actor collector)
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{
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collector.World.AddFrameEndTask(w =>
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{
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var amount = collector.Owner.PlayerActor.Trait<PlayerResources>().ChangeCash(info.Amount);
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if (info.UseCashTick)
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w.Add(new FloatingText(collector.CenterPosition, collector.OwnerColor(), FloatingText.FormatCashTick(amount), 30));
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});
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base.Activate(collector);
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}
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public override int GetSelectionShares(Actor collector)
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{
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var pr = collector.Owner.PlayerActor.Trait<PlayerResources>();
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if (info.Amount < 0 && pr.GetCashAndResources() == 0)
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return 0;
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return base.GetSelectionShares(collector);
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}
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}
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}
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