Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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60
OpenRA.Mods.Common/Traits/Crates/HideMapCrateAction.cs
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60
OpenRA.Mods.Common/Traits/Crates/HideMapCrateAction.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Hides the entire map in shroud.")]
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sealed class HideMapCrateActionInfo : CrateActionInfo
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{
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[Desc("Should the map also be hidden for the allies of the collector's owner?")]
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public readonly bool IncludeAllies = false;
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public override object Create(ActorInitializer init) { return new HideMapCrateAction(init.Self, this); }
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}
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sealed class HideMapCrateAction : CrateAction
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{
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readonly HideMapCrateActionInfo info;
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public HideMapCrateAction(Actor self, HideMapCrateActionInfo info)
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: base(self, info)
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{
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this.info = info;
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}
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public override int GetSelectionShares(Actor collector)
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{
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// Don't hide the map if the shroud is force-revealed
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var preventReset = collector.Owner.PlayerActor.TraitsImplementing<IPreventsShroudReset>()
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.Any(p => p.PreventShroudReset(collector.Owner.PlayerActor));
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if (preventReset || collector.Owner.Shroud.ExploreMapEnabled)
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return 0;
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return base.GetSelectionShares(collector);
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}
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public override void Activate(Actor collector)
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{
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if (info.IncludeAllies)
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{
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foreach (var player in collector.World.Players)
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if (player.IsAlliedWith(collector.Owner))
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player.Shroud.ResetExploration();
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}
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else
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collector.Owner.Shroud.ResetExploration();
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base.Activate(collector);
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}
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}
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}
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