Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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48
OpenRA.Mods.Common/Traits/Crates/SupportPowerCrateAction.cs
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48
OpenRA.Mods.Common/Traits/Crates/SupportPowerCrateAction.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Gives a supportpower to the collector.")]
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sealed class SupportPowerCrateActionInfo : CrateActionInfo
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{
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[ActorReference]
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[FieldLoader.Require]
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[Desc("Which proxy actor, which grants the support power, to spawn.")]
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public readonly string Proxy = null;
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public override object Create(ActorInitializer init) { return new SupportPowerCrateAction(init.Self, this); }
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}
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sealed class SupportPowerCrateAction : CrateAction
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{
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readonly SupportPowerCrateActionInfo info;
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public SupportPowerCrateAction(Actor self, SupportPowerCrateActionInfo info)
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: base(self, info)
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{
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this.info = info;
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}
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// The free unit crate requires same faction and the actor needs to be mobile.
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// We want neither of these properties for crate power proxies.
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public override void Activate(Actor collector)
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{
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collector.World.AddFrameEndTask(w => w.CreateActor(info.Proxy,
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[
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new OwnerInit(collector.Owner)
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]));
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base.Activate(collector);
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}
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}
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}
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