Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
100
OpenRA.Mods.Common/Traits/Demolishable.cs
Normal file
100
OpenRA.Mods.Common/Traits/Demolishable.cs
Normal file
@@ -0,0 +1,100 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright (c) The OpenRA Developers and Contributors
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Handle demolitions from C4 explosives.")]
|
||||
public class DemolishableInfo : ConditionalTraitInfo, IDemolishableInfo
|
||||
{
|
||||
public bool IsValidTarget(ActorInfo actorInfo, Actor saboteur) { return true; }
|
||||
|
||||
[GrantedConditionReference]
|
||||
[Desc("Condition to grant during demolition countdown.")]
|
||||
public readonly string Condition = null;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new Demolishable(this); }
|
||||
}
|
||||
|
||||
public class Demolishable : ConditionalTrait<DemolishableInfo>, IDemolishable, ITick, INotifyOwnerChanged
|
||||
{
|
||||
sealed class DemolishAction(Actor saboteur, int delay, int token, BitSet<DamageType> damageTypes)
|
||||
{
|
||||
public readonly Actor Saboteur = saboteur;
|
||||
public readonly int Token = token;
|
||||
public int Delay = delay;
|
||||
public readonly BitSet<DamageType> DamageTypes = damageTypes;
|
||||
}
|
||||
|
||||
readonly List<DemolishAction> actions = [];
|
||||
readonly List<DemolishAction> removeActions = [];
|
||||
IDamageModifier[] damageModifiers;
|
||||
|
||||
public Demolishable(DemolishableInfo info)
|
||||
: base(info) { }
|
||||
|
||||
protected override void Created(Actor self)
|
||||
{
|
||||
damageModifiers = self.TraitsImplementing<IDamageModifier>()
|
||||
.Concat(self.Owner.PlayerActor.TraitsImplementing<IDamageModifier>()).ToArray();
|
||||
}
|
||||
|
||||
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
|
||||
{
|
||||
damageModifiers = self.TraitsImplementing<IDamageModifier>()
|
||||
.Concat(newOwner.PlayerActor.TraitsImplementing<IDamageModifier>()).ToArray();
|
||||
}
|
||||
|
||||
bool IDemolishable.IsValidTarget(Actor self, Actor saboteur)
|
||||
{
|
||||
return !IsTraitDisabled;
|
||||
}
|
||||
|
||||
void IDemolishable.Demolish(Actor self, Actor saboteur, int delay, BitSet<DamageType> damageTypes)
|
||||
{
|
||||
if (IsTraitDisabled)
|
||||
return;
|
||||
|
||||
var token = self.GrantCondition(Info.Condition);
|
||||
actions.Add(new DemolishAction(saboteur, delay, token, damageTypes));
|
||||
}
|
||||
|
||||
void ITick.Tick(Actor self)
|
||||
{
|
||||
if (IsTraitDisabled || actions.Count == 0)
|
||||
return;
|
||||
|
||||
foreach (var a in actions)
|
||||
{
|
||||
if (a.Delay-- <= 0)
|
||||
{
|
||||
if (Util.ApplyPercentageModifiers(100, damageModifiers.Select(t => t.GetDamageModifier(self, null))) > 0)
|
||||
self.Kill(a.Saboteur, a.DamageTypes);
|
||||
else if (a.Token != Actor.InvalidConditionToken)
|
||||
{
|
||||
self.RevokeCondition(a.Token);
|
||||
removeActions.Add(a);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Remove expired actions to avoid double-revoking
|
||||
foreach (var a in removeActions)
|
||||
actions.Remove(a);
|
||||
|
||||
removeActions.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user