Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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54
OpenRA.Mods.Common/Traits/DetectCloaked.cs
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54
OpenRA.Mods.Common/Traits/DetectCloaked.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Primitives;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Actor can reveal Cloak actors in a specified range.")]
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public class DetectCloakedInfo : ConditionalTraitInfo
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{
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[Desc("Specific cloak classifications I can reveal.")]
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public readonly BitSet<DetectionType> DetectionTypes = new("Cloak");
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public readonly WDist Range = WDist.FromCells(5);
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public override object Create(ActorInitializer init) { return new DetectCloaked(this); }
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}
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public class DetectCloaked : ConditionalTrait<DetectCloakedInfo>
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{
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IDetectCloakedModifier[] rangeModifiers;
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public DetectCloaked(DetectCloakedInfo info)
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: base(info) { }
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protected override void Created(Actor self)
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{
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rangeModifiers = self.TraitsImplementing<IDetectCloakedModifier>().ToArray();
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base.Created(self);
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}
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public WDist Range
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{
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get
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{
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if (IsTraitDisabled)
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return WDist.Zero;
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var detectCloakedModifier = rangeModifiers.Select(x => x.GetDetectCloakedModifier());
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var range = Util.ApplyPercentageModifiers(Info.Range.Length, detectCloakedModifier);
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return new WDist(range);
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}
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}
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}
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}
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