Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
163
OpenRA.Mods.Common/Traits/EntersTunnels.cs
Normal file
163
OpenRA.Mods.Common/Traits/EntersTunnels.cs
Normal file
@@ -0,0 +1,163 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright (c) The OpenRA Developers and Contributors
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.Common.Orders;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Support;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("This actor can interact with TunnelEntrances to move through TerrainTunnels.")]
|
||||
public class EntersTunnelsInfo : TraitInfo, Requires<IMoveInfo>, IObservesVariablesInfo
|
||||
{
|
||||
[CursorReference]
|
||||
[Desc("Cursor to display when able to enter target tunnel.")]
|
||||
public readonly string EnterCursor = "enter";
|
||||
|
||||
[CursorReference]
|
||||
[Desc("Cursor to display when unable to enter target tunnel.")]
|
||||
public readonly string EnterBlockedCursor = "enter-blocked";
|
||||
|
||||
[VoiceReference]
|
||||
public readonly string Voice = "Action";
|
||||
|
||||
[Desc("Color to use for the target line while in tunnels.")]
|
||||
public readonly Color TargetLineColor = Color.Green;
|
||||
|
||||
[ConsumedConditionReference]
|
||||
[Desc("Boolean expression defining the condition under which the regular (non-force) enter cursor is disabled.")]
|
||||
public readonly BooleanExpression RequireForceMoveCondition = null;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new EntersTunnels(init.Self, this); }
|
||||
}
|
||||
|
||||
public class EntersTunnels : IIssueOrder, IResolveOrder, IOrderVoice, IObservesVariables
|
||||
{
|
||||
readonly EntersTunnelsInfo info;
|
||||
readonly IMove move;
|
||||
readonly IMoveInfo moveInfo;
|
||||
bool requireForceMove;
|
||||
|
||||
public EntersTunnels(Actor self, EntersTunnelsInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
move = self.Trait<IMove>();
|
||||
moveInfo = self.Info.TraitInfo<IMoveInfo>();
|
||||
}
|
||||
|
||||
public IEnumerable<IOrderTargeter> Orders
|
||||
{
|
||||
get
|
||||
{
|
||||
yield return new EnterTunnelOrderTargeter(info.EnterCursor, info.EnterBlockedCursor, CanEnterTunnel, _ => true);
|
||||
}
|
||||
}
|
||||
|
||||
bool CanEnterTunnel(Actor target, TargetModifiers modifiers)
|
||||
{
|
||||
return !requireForceMove || modifiers.HasModifier(TargetModifiers.ForceMove);
|
||||
}
|
||||
|
||||
public Order IssueOrder(Actor self, IOrderTargeter order, in Target target, bool queued)
|
||||
{
|
||||
if (order.OrderID != "EnterTunnel")
|
||||
return null;
|
||||
|
||||
return new Order(order.OrderID, self, target, queued) { SuppressVisualFeedback = true };
|
||||
}
|
||||
|
||||
public string VoicePhraseForOrder(Actor self, Order order)
|
||||
{
|
||||
return order.OrderString == "EnterTunnel" ? info.Voice : null;
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
{
|
||||
if (order.OrderString != "EnterTunnel" || order.Target.Type != TargetType.Actor)
|
||||
return;
|
||||
|
||||
var tunnel = order.Target.Actor.TraitOrDefault<TunnelEntrance>();
|
||||
if (tunnel == null || !tunnel.Exit.HasValue)
|
||||
return;
|
||||
|
||||
self.QueueActivity(order.Queued, move.MoveTo(tunnel.Entrance, tunnel.NearEnough, targetLineColor: moveInfo.GetTargetLineColor()));
|
||||
self.QueueActivity(move.MoveTo(tunnel.Exit.Value, tunnel.NearEnough, targetLineColor: info.TargetLineColor));
|
||||
self.ShowTargetLines();
|
||||
}
|
||||
|
||||
IEnumerable<VariableObserver> IObservesVariables.GetVariableObservers()
|
||||
{
|
||||
if (info.RequireForceMoveCondition != null)
|
||||
yield return new VariableObserver(RequireForceMoveConditionChanged, info.RequireForceMoveCondition.Variables);
|
||||
}
|
||||
|
||||
void RequireForceMoveConditionChanged(Actor self, IReadOnlyDictionary<string, int> conditions)
|
||||
{
|
||||
requireForceMove = info.RequireForceMoveCondition.Evaluate(conditions);
|
||||
}
|
||||
|
||||
public class EnterTunnelOrderTargeter : UnitOrderTargeter
|
||||
{
|
||||
readonly string enterCursor;
|
||||
readonly string enterBlockedCursor;
|
||||
readonly Func<Actor, TargetModifiers, bool> canTarget;
|
||||
readonly Func<Actor, bool> useEnterCursor;
|
||||
|
||||
public EnterTunnelOrderTargeter(string enterCursor, string enterBlockedCursor,
|
||||
Func<Actor, TargetModifiers, bool> canTarget, Func<Actor, bool> useEnterCursor)
|
||||
: base("EnterTunnel", 6, enterCursor, true, true)
|
||||
{
|
||||
this.enterCursor = enterCursor;
|
||||
this.enterBlockedCursor = enterBlockedCursor;
|
||||
this.canTarget = canTarget;
|
||||
this.useEnterCursor = useEnterCursor;
|
||||
}
|
||||
|
||||
public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
|
||||
{
|
||||
if (target == null || target.IsDead || !canTarget(target, modifiers))
|
||||
return false;
|
||||
|
||||
var tunnel = target.TraitOrDefault<TunnelEntrance>();
|
||||
if (tunnel == null)
|
||||
return false;
|
||||
|
||||
// HACK: The engine does not support HiddenUnderFog combined with buildings that use the "_" footprint
|
||||
// We therefore have to use AlwaysVisible and then force-disable interacting with the entrance under shroud
|
||||
var buildingInfo = target.Info.TraitInfoOrDefault<BuildingInfo>();
|
||||
if (buildingInfo != null)
|
||||
{
|
||||
var footprint = buildingInfo.PathableTiles(target.Location);
|
||||
if (footprint.All(self.World.ShroudObscures))
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!tunnel.Exit.HasValue)
|
||||
{
|
||||
cursor = enterBlockedCursor;
|
||||
return false;
|
||||
}
|
||||
|
||||
cursor = useEnterCursor(target) ? enterCursor : enterBlockedCursor;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
|
||||
{
|
||||
return CanTargetActor(self, target.Actor, modifiers, ref cursor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user