Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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62
OpenRA.Mods.Common/Traits/GivesCashOnCapture.cs
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62
OpenRA.Mods.Common/Traits/GivesCashOnCapture.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Primitives;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Lets the actor grant cash when captured.")]
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public class GivesCashOnCaptureInfo : ConditionalTraitInfo
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{
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[Desc("Whether to show the cash tick indicators rising from the actor.")]
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public readonly bool ShowTicks = true;
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[Desc("How long to show the Amount tick indicator when enabled.")]
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public readonly int DisplayDuration = 30;
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[Desc("Amount of money awarded for capturing the actor.")]
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public readonly int Amount = 0;
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[Desc("Award cash only if the capturer's CaptureTypes overlap with these types. Leave empty to allow all types.")]
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public readonly BitSet<CaptureType> CaptureTypes = default;
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public override object Create(ActorInitializer init) { return new GivesCashOnCapture(this); }
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}
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public class GivesCashOnCapture : ConditionalTrait<GivesCashOnCaptureInfo>, INotifyCapture
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{
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readonly GivesCashOnCaptureInfo info;
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public GivesCashOnCapture(GivesCashOnCaptureInfo info)
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: base(info)
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{
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this.info = info;
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}
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void INotifyCapture.OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner, BitSet<CaptureType> captureTypes)
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{
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if (IsTraitDisabled)
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return;
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if (!info.CaptureTypes.IsEmpty && !info.CaptureTypes.Overlaps(captureTypes))
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return;
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var resources = newOwner.PlayerActor.Trait<PlayerResources>();
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var amount = resources.ChangeCash(info.Amount);
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if (!info.ShowTicks && amount != 0)
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return;
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self.World.AddFrameEndTask(w => w.Add(
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new FloatingText(self.CenterPosition, self.OwnerColor(), FloatingText.FormatCashTick(amount), info.DisplayDuration)));
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}
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}
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}
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