Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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60
OpenRA.Mods.Common/Traits/Infantry/TerrainModifiesDamage.cs
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60
OpenRA.Mods.Common/Traits/Infantry/TerrainModifiesDamage.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Frozen;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class TerrainModifiesDamageInfo : TraitInfo
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{
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[FieldLoader.Require]
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[Desc("Damage percentage for specific terrain types. 120 = 120%, 80 = 80%, etc.")]
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public readonly FrozenDictionary<string, int> TerrainModifier = null;
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[Desc("Modify healing damage? For example: A friendly medic.")]
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public readonly bool ModifyHealing = false;
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public override object Create(ActorInitializer init) { return new TerrainModifiesDamage(init.Self, this); }
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}
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public class TerrainModifiesDamage : IDamageModifier
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{
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const int FullDamage = 100;
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public readonly TerrainModifiesDamageInfo Info;
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readonly Actor self;
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public TerrainModifiesDamage(Actor self, TerrainModifiesDamageInfo info)
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{
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Info = info;
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this.self = self;
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}
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int IDamageModifier.GetDamageModifier(Actor attacker, Damage damage)
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{
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if (!Info.ModifyHealing && attacker.Owner.IsAlliedWith(self.Owner) && damage != null && damage.Value < 0)
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return FullDamage;
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var world = self.World;
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var map = world.Map;
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var pos = map.CellContaining(self.CenterPosition);
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var terrainType = map.GetTerrainInfo(pos).Type;
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if (!Info.TerrainModifier.TryGetValue(terrainType, out var modifiedDamage))
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return FullDamage;
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return modifiedDamage;
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}
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}
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}
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