Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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OpenRA.Mods.Common/Traits/JamsMissiles.cs
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OpenRA.Mods.Common/Traits/JamsMissiles.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This actor deflects missiles.")]
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public class JamsMissilesInfo : ConditionalTraitInfo
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{
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[Desc("Range of the deflection.")]
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public readonly WDist Range = WDist.Zero;
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[Desc("What player relationships are affected.")]
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public readonly PlayerRelationship DeflectionRelationships = PlayerRelationship.Ally | PlayerRelationship.Neutral | PlayerRelationship.Enemy;
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[Desc("Chance of deflecting missiles.")]
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public readonly int Chance = 100;
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public override object Create(ActorInitializer init) { return new JamsMissiles(this); }
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}
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public class JamsMissiles : ConditionalTrait<JamsMissilesInfo>
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{
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public WDist Range => IsTraitDisabled ? WDist.Zero : Info.Range;
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public PlayerRelationship DeflectionStances => Info.DeflectionRelationships;
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public int Chance => Info.Chance;
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public JamsMissiles(JamsMissilesInfo info)
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: base(info) { }
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}
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}
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