Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Modifies the production time of this actor based on the producer's handicap.")]
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public class HandicapProductionTimeMultiplierInfo : TraitInfo<HandicapProductionTimeMultiplier>, IProductionTimeModifierInfo
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{
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int IProductionTimeModifierInfo.GetProductionTimeModifier(TechTree techTree, string queue)
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{
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// Equivalent to the build speed handicap from C&C3:
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// 5% handicap = 105% build time
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// 50% handicap = 150% build time
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// 95% handicap = 195% build time
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return 100 + techTree.Owner.Handicap;
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}
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}
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public class HandicapProductionTimeMultiplier { }
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}
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