Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
46
OpenRA.Mods.Common/Traits/Multipliers/PowerMultiplier.cs
Normal file
46
OpenRA.Mods.Common/Traits/Multipliers/PowerMultiplier.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright (c) The OpenRA Developers and Contributors
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Modifies the power usage/output of this actor.")]
|
||||
public class PowerMultiplierInfo : ConditionalTraitInfo
|
||||
{
|
||||
[FieldLoader.Require]
|
||||
[Desc("Percentage modifier to apply.")]
|
||||
public readonly int Modifier = 100;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new PowerMultiplier(init.Self, this); }
|
||||
}
|
||||
|
||||
public class PowerMultiplier : ConditionalTrait<PowerMultiplierInfo>, IPowerModifier, INotifyOwnerChanged
|
||||
{
|
||||
PowerManager power;
|
||||
|
||||
public PowerMultiplier(Actor self, PowerMultiplierInfo info)
|
||||
: base(info)
|
||||
{
|
||||
power = self.Owner.PlayerActor.Trait<PowerManager>();
|
||||
}
|
||||
|
||||
protected override void TraitEnabled(Actor self) { power.UpdateActor(self); }
|
||||
protected override void TraitDisabled(Actor self) { power.UpdateActor(self); }
|
||||
|
||||
int IPowerModifier.GetPowerModifier() { return IsTraitDisabled ? 100 : Info.Modifier; }
|
||||
|
||||
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
|
||||
{
|
||||
power = newOwner.PlayerActor.Trait<PowerManager>();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user