Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Modifies the reload time of weapons fired by this actor.")]
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public class ReloadDelayMultiplierInfo : ConditionalTraitInfo
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{
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[FieldLoader.Require]
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[Desc("Percentage modifier to apply.")]
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public readonly int Modifier = 100;
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public override object Create(ActorInitializer init) { return new ReloadDelayMultiplier(this); }
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}
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public class ReloadDelayMultiplier : ConditionalTrait<ReloadDelayMultiplierInfo>, IReloadModifier
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{
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public ReloadDelayMultiplier(ReloadDelayMultiplierInfo info)
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: base(info) { }
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int IReloadModifier.GetReloadModifier() { return IsTraitDisabled ? 100 : Info.Modifier; }
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}
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}
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