Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
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public class CloakPaletteEffectInfo : TraitInfo<CloakPaletteEffect> { }
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public class CloakPaletteEffect : IPaletteModifier, ITick
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{
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float t = 0;
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readonly string paletteName = "cloak";
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readonly Color[] colors =
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[
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Color.FromArgb(55, 205, 205, 220),
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Color.FromArgb(120, 205, 205, 230),
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Color.FromArgb(192, 180, 180, 255),
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Color.FromArgb(178, 205, 250, 220),
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];
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void IPaletteModifier.AdjustPalette(IReadOnlyDictionary<string, MutablePalette> b)
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{
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var i = (int)t;
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var p = b[paletteName];
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for (var j = 0; j < colors.Length; j++)
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{
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var k = (i + j) % 16 + 0xb0;
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p.SetColor(k, colors[j]);
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}
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}
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void ITick.Tick(Actor self)
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{
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t += 0.25f;
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if (t >= 256) t = 0;
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}
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}
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}
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