Initial commit: OpenRA game engine
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Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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let5sne.win10
2026-01-10 21:46:54 +08:00
commit 9cf6ebb986
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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Scale power amount with the current health.")]
public class ScalePowerWithHealthInfo : TraitInfo, Requires<PowerInfo>, Requires<IHealthInfo>
{
public override object Create(ActorInitializer init) { return new ScalePowerWithHealth(init.Self); }
}
public class ScalePowerWithHealth : IPowerModifier, INotifyDamage, INotifyOwnerChanged
{
readonly IHealth health;
PowerManager power;
public ScalePowerWithHealth(Actor self)
{
power = self.Owner.PlayerActor.Trait<PowerManager>();
health = self.Trait<IHealth>();
}
int IPowerModifier.GetPowerModifier()
{
// Cast to long to avoid overflow when multiplying by the health
return (int)(100L * health.HP / health.MaxHP);
}
void INotifyDamage.Damaged(Actor self, AttackInfo e) { power.UpdateActor(self); }
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
power = newOwner.PlayerActor.Trait<PowerManager>();
}
}
}