Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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48
OpenRA.Mods.Common/Traits/PowerTooltip.cs
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48
OpenRA.Mods.Common/Traits/PowerTooltip.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Shown power info on the build palette widget.")]
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public class PowerTooltipInfo : TraitInfo
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{
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public override object Create(ActorInitializer init) { return new PowerTooltip(init.Self); }
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}
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public class PowerTooltip : IProvideTooltipInfo, INotifyOwnerChanged
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{
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readonly Actor self;
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PowerManager powerManager;
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DeveloperMode developerMode;
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public PowerTooltip(Actor self)
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{
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this.self = self;
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powerManager = self.Owner.PlayerActor.Trait<PowerManager>();
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developerMode = self.Owner.PlayerActor.Trait<DeveloperMode>();
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}
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public bool IsTooltipVisible(Player forPlayer)
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{
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return forPlayer == self.Owner;
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}
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public string TooltipText => $"Power Usage: {powerManager.PowerDrained}{(developerMode.UnlimitedPower ? "" : "/" + powerManager.PowerProvided)}";
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public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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powerManager = newOwner.PlayerActor.Trait<PowerManager>();
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developerMode = newOwner.PlayerActor.Trait<DeveloperMode>();
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}
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}
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}
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