Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
141
OpenRA.Mods.Common/Traits/ProductionBulkAirDrop.cs
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141
OpenRA.Mods.Common/Traits/ProductionBulkAirDrop.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Deliver multiple units via skylift. Works with BulkProductionQueue")]
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public class ProductionBulkAirdropInfo : ProductionInfo
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{
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[NotificationReference("Speech")]
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[Desc("Speech notification to play when a unit is delivered.")]
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public readonly string ReadyNotification = "Reinforce";
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[FluentReference(optional: true)]
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[Desc("Text notification to display when a unit is delivered.")]
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public readonly string ReadyTextNotification = null;
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[FieldLoader.Require]
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[ActorReference(typeof(AircraftInfo))]
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[Desc("Cargo aircraft used for delivery. Must have the `" + nameof(Aircraft) + "` trait.")]
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public readonly string ActorType = null;
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[Desc("Direction the aircraft should face to land.")]
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public readonly WAngle Facing = new(256);
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[Desc("Offset the aircraft used for landing.")]
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public readonly WVec LandOffset = WVec.Zero;
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public override object Create(ActorInitializer init) { return new ProductionBulkAirdrop(init, this); }
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}
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sealed class ProductionBulkAirdrop : Production
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{
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RallyPoint rp;
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public ProductionBulkAirdrop(ActorInitializer init, ProductionBulkAirdropInfo info)
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: base(init, info) { }
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protected override void Created(Actor self)
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{
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base.Created(self);
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rp = self.TraitOrDefault<RallyPoint>();
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}
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public bool DeliverOrder(Actor producer, List<(ActorInfo Actor, int Resources, int Cash)> orderedActors, string productionType, BulkProductionQueue queue)
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{
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if (IsTraitDisabled || IsTraitPaused)
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return false;
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var info = (ProductionBulkAirdropInfo)Info;
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var owner = producer.Owner;
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var map = owner.World.Map;
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var startPos = producer.World.Map.ChooseClosestEdgeCell(producer.Location);
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var spawnFacing = producer.World.Map.FacingBetween(startPos, producer.Location, WAngle.Zero);
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foreach (var tower in producer.TraitsImplementing<INotifyDelivery>())
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tower.IncomingDelivery(producer);
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owner.World.AddFrameEndTask(w =>
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{
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if (!producer.IsInWorld || producer.IsDead)
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{
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// Try to find another producer
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var anotherProducer = queue.MostLikelyProducer();
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if (anotherProducer.Trait != null && anotherProducer.Trait is ProductionBulkAirdrop anotherStarport)
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anotherStarport.DeliverOrder(anotherProducer.Actor, orderedActors, productionType, queue);
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else
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queue.DeliverFinished();
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return;
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}
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var waitTickbeforeSpawn = 15;
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var aircraftInfo = producer.World.Map.Rules.Actors[info.ActorType].TraitInfo<AircraftInfo>();
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var exit = producer.RandomExitOrDefault(producer.World, productionType);
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var exitCell = producer.Location;
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if (exit != null)
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exitCell = producer.Location + exit.Info.ExitCell;
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var destinations = rp != null && rp.Path.Count > 0 ? rp.Path : [exitCell];
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// Aircraft fly in under their own power.
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foreach (var orderedAircraft in orderedActors.Where(actor => actor.Actor.HasTraitInfo<AircraftInfo>()))
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{
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var altitude = orderedAircraft.Actor.TraitInfo<AircraftInfo>().CruiseAltitude;
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var aircraft = w.CreateActor(orderedAircraft.Actor.Name,
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[
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new CenterPositionInit(w.Map.CenterOfCell(startPos) + new WVec(WDist.Zero, WDist.Zero, altitude)),
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new OwnerInit(owner),
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new FacingInit(spawnFacing)
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]);
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var move = aircraft.TraitOrDefault<IMove>();
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if (move != null)
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{
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aircraft.QueueActivity(new Wait(waitTickbeforeSpawn));
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waitTickbeforeSpawn += 15;
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// first move must be to the Producer location
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aircraft.QueueActivity(move.MoveTo(exitCell, 2, evaluateNearestMovableCell: true));
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foreach (var cell in destinations)
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aircraft.QueueActivity(move.MoveTo(cell, 2, evaluateNearestMovableCell: true));
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}
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}
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orderedActors.RemoveAll(actor => actor.Actor.HasTraitInfo<AircraftInfo>());
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if (orderedActors.Count == 0)
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{
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queue.DeliverFinished();
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return;
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}
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var transport = w.CreateActor(info.ActorType,
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[
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new CenterPositionInit(w.Map.CenterOfCell(startPos) + new WVec(WDist.Zero, WDist.Zero, aircraftInfo.CruiseAltitude)),
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new OwnerInit(owner),
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new FacingInit(spawnFacing)
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]);
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transport.QueueActivity(new DeliverBulkOrder(transport, producer, orderedActors, productionType, queue));
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});
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return true;
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}
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public Exit PublicExit(Actor self, ActorInfo producee, string productionType)
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{
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return SelectExit(self, producee, productionType);
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}
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}
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}
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