Initial commit: OpenRA game engine
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Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
let5sne.win10
2026-01-10 21:46:54 +08:00
commit 9cf6ebb986
4065 changed files with 635973 additions and 0 deletions

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Radar
{
[Desc("Provides a signature on the minimap.")]
public class AppearsOnRadarInfo : ConditionalTraitInfo
{
[Desc("Use center position instead of occupied cells.")]
public readonly bool UseLocation = false;
[Desc("Player relationships who can view this actor on radar.")]
public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Ally | PlayerRelationship.Neutral | PlayerRelationship.Enemy;
public override object Create(ActorInitializer init) { return new AppearsOnRadar(this); }
}
public class AppearsOnRadar : ConditionalTrait<AppearsOnRadarInfo>, IRadarSignature
{
IRadarColorModifier modifier;
public AppearsOnRadar(AppearsOnRadarInfo info)
: base(info) { }
protected override void Created(Actor self)
{
base.Created(self);
modifier = self.TraitsImplementing<IRadarColorModifier>().FirstOrDefault();
}
public void PopulateRadarSignatureCells(Actor self, List<(CPos Cell, Color Color)> destinationBuffer)
{
var viewer = self.World.RenderPlayer ?? self.World.LocalPlayer;
if (IsTraitDisabled || (viewer != null && !Info.ValidRelationships.HasRelationship(self.Owner.RelationshipWith(viewer))))
return;
var color = self.OwnerColor();
if (modifier != null)
color = modifier.RadarColorOverride(self, color);
if (Info.UseLocation)
{
destinationBuffer.Add((self.Location, color));
return;
}
foreach (var cell in self.OccupiesSpace.OccupiedCells())
destinationBuffer.Add((cell.Cell, color));
}
}
}

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
namespace OpenRA.Mods.Common.Traits.Radar
{
[Desc("This actor enables the radar minimap.")]
public class ProvidesRadarInfo : ConditionalTraitInfo
{
public override object Create(ActorInitializer init) { return new ProvidesRadar(this); }
}
public class ProvidesRadar : ConditionalTrait<ProvidesRadarInfo>
{
public ProvidesRadar(ProvidesRadarInfo info)
: base(info) { }
}
}

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Radar
{
public class RadarColorFromTerrainInfo : TraitInfo
{
[FieldLoader.Require]
public readonly string Terrain;
public Color GetColorFromTerrain(World world)
{
var terrainInfo = world.Map.Rules.TerrainInfo;
return terrainInfo.TerrainTypes[terrainInfo.GetTerrainIndex(Terrain)].Color;
}
public override object Create(ActorInitializer init) { return new RadarColorFromTerrain(init.Self, this); }
}
public class RadarColorFromTerrain : IRadarColorModifier
{
readonly Color c;
public RadarColorFromTerrain(Actor self, RadarColorFromTerrainInfo info)
{
c = info.GetColorFromTerrain(self.World);
}
public Color RadarColorOverride(Actor self, Color color) { return c; }
}
}