Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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OpenRA.Mods.Common/Traits/Render/WithHarvestAnimation.cs
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OpenRA.Mods.Common/Traits/Render/WithHarvestAnimation.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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public class WithHarvestAnimationInfo : TraitInfo, Requires<WithSpriteBodyInfo>, Requires<HarvesterInfo>
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{
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[SequenceReference]
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[Desc("Displayed while harvesting.")]
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public readonly string HarvestSequence = "harvest";
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[Desc("Which sprite body to play the animation on.")]
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public readonly string Body = "body";
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public override object Create(ActorInitializer init) { return new WithHarvestAnimation(init, this); }
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}
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public class WithHarvestAnimation : INotifyHarvestAction
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{
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public readonly WithHarvestAnimationInfo Info;
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readonly WithSpriteBody wsb;
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public WithHarvestAnimation(ActorInitializer init, WithHarvestAnimationInfo info)
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{
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Info = info;
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wsb = init.Self.TraitsImplementing<WithSpriteBody>().Single(w => w.Info.Name == Info.Body);
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}
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void INotifyHarvestAction.Harvested(Actor self, string resourceType)
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{
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var sequence = wsb.NormalizeSequence(self, Info.HarvestSequence);
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if (wsb.DefaultAnimation.HasSequence(sequence) && wsb.DefaultAnimation.CurrentSequence.Name != sequence)
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wsb.PlayCustomAnimation(self, sequence);
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}
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void INotifyHarvestAction.MovingToResources(Actor self, CPos targetCell) { }
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void INotifyHarvestAction.MovementCancelled(Actor self) { }
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}
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}
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