Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
75
OpenRA.Mods.Common/Traits/Render/WithHarvestOverlay.cs
Normal file
75
OpenRA.Mods.Common/Traits/Render/WithHarvestOverlay.cs
Normal file
@@ -0,0 +1,75 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright (c) The OpenRA Developers and Contributors
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits.Render
|
||||
{
|
||||
[Desc("Displays an overlay whenever resources are harvested by the actor.")]
|
||||
sealed class WithHarvestOverlayInfo : TraitInfo, Requires<RenderSpritesInfo>, Requires<BodyOrientationInfo>
|
||||
{
|
||||
[SequenceReference]
|
||||
[Desc("Sequence name to use")]
|
||||
public readonly string Sequence = "harvest";
|
||||
|
||||
[Desc("Position relative to body")]
|
||||
public readonly WVec LocalOffset = WVec.Zero;
|
||||
|
||||
[PaletteReference]
|
||||
public readonly string Palette = "effect";
|
||||
|
||||
public override object Create(ActorInitializer init) { return new WithHarvestOverlay(init.Self, this); }
|
||||
}
|
||||
|
||||
sealed class WithHarvestOverlay : INotifyHarvestAction
|
||||
{
|
||||
readonly WithHarvestOverlayInfo info;
|
||||
readonly Animation anim;
|
||||
bool visible;
|
||||
|
||||
public WithHarvestOverlay(Actor self, WithHarvestOverlayInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
var rs = self.Trait<RenderSprites>();
|
||||
var body = self.Trait<BodyOrientation>();
|
||||
|
||||
anim = new Animation(self.World, rs.GetImage(self), RenderSprites.MakeFacingFunc(self))
|
||||
{
|
||||
IsDecoration = true
|
||||
};
|
||||
|
||||
anim.Play(info.Sequence);
|
||||
rs.Add(new AnimationWithOffset(anim,
|
||||
() => body.LocalToWorld(info.LocalOffset.Rotate(body.QuantizeOrientation(self.Orientation))),
|
||||
() => !visible,
|
||||
p => ZOffsetFromCenter(self, p, 0)), info.Palette);
|
||||
}
|
||||
|
||||
void INotifyHarvestAction.Harvested(Actor self, string resourceType)
|
||||
{
|
||||
if (visible)
|
||||
return;
|
||||
|
||||
visible = true;
|
||||
anim.PlayThen(info.Sequence, () => visible = false);
|
||||
}
|
||||
|
||||
void INotifyHarvestAction.MovingToResources(Actor self, CPos targetCell) { }
|
||||
void INotifyHarvestAction.MovementCancelled(Actor self) { }
|
||||
|
||||
public static int ZOffsetFromCenter(Actor self, WPos pos, int offset)
|
||||
{
|
||||
var delta = self.CenterPosition - pos;
|
||||
return delta.Y + delta.Z + offset;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user