Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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63
OpenRA.Mods.Common/Traits/Render/WithIdleAnimation.cs
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63
OpenRA.Mods.Common/Traits/Render/WithIdleAnimation.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Immutable;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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[Desc("Periodically plays an idle animation, replacing the default body animation.")]
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public class WithIdleAnimationInfo : ConditionalTraitInfo, Requires<WithSpriteBodyInfo>
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{
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[SequenceReference]
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[Desc("Sequence names to use.")]
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public readonly ImmutableArray<string> Sequences = ["active"];
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[Desc("The amount of time (in ticks) between animations. Two values indicate a range between which a random value is chosen.")]
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public readonly ImmutableArray<int> Interval = [750];
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[Desc("Which sprite body to play the animation on.")]
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public readonly string Body = "body";
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public override object Create(ActorInitializer init) { return new WithIdleAnimation(init.Self, this); }
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}
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public class WithIdleAnimation : ConditionalTrait<WithIdleAnimationInfo>, ITick
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{
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readonly WithSpriteBody wsb;
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int ticks;
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public WithIdleAnimation(Actor self, WithIdleAnimationInfo info)
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: base(info)
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{
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wsb = self.TraitsImplementing<WithSpriteBody>().Single(w => w.Info.Name == Info.Body);
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ticks = Util.RandomInRange(self.World.SharedRandom, info.Interval);
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}
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void ITick.Tick(Actor self)
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{
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if (IsTraitDisabled)
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return;
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if (--ticks <= 0)
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{
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wsb.PlayCustomAnimation(self, Info.Sequences.Random(Game.CosmeticRandom));
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ticks = Util.RandomInRange(self.World.SharedRandom, Info.Interval);
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}
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}
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protected override void TraitDisabled(Actor self)
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{
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wsb.CancelCustomAnimation(self);
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}
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}
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}
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