Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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[Desc("Renders Ctrl groups using pixel art.")]
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public class WithSpriteControlGroupDecorationInfo : TraitInfo
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{
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[PaletteReference]
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public readonly string Palette = "chrome";
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public readonly string Image = "pips";
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[SequenceReference(nameof(Image))]
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[Desc("Sprite sequence used to render the control group 0-9 numbers.")]
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public readonly string GroupSequence = "groups";
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[Desc("Position in the actor's selection box to draw the decoration.")]
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public readonly string Position = "TopLeft";
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[Desc("Offset sprite center position from the selection box edge.")]
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public readonly int2 Margin = int2.Zero;
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public override object Create(ActorInitializer init) { return new WithSpriteControlGroupDecoration(init.Self, this); }
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}
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public class WithSpriteControlGroupDecoration : IDecoration
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{
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public readonly WithSpriteControlGroupDecorationInfo Info;
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readonly Animation anim;
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public WithSpriteControlGroupDecoration(Actor self, WithSpriteControlGroupDecorationInfo info)
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{
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Info = info;
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anim = new Animation(self.World, Info.Image);
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}
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bool IDecoration.RequiresSelection => true;
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IEnumerable<IRenderable> IDecoration.RenderDecoration(Actor self, WorldRenderer wr, ISelectionDecorations container)
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{
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var group = self.World.ControlGroups.GetControlGroupForActor(self);
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if (group == null)
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return [];
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anim.PlayFetchIndex(Info.GroupSequence, () => (int)group);
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var screenPos = container.GetDecorationOrigin(self, wr, Info.Position, Info.Margin) - (0.5f * anim.Image.Size.XY).ToInt2();
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var palette = wr.Palette(Info.Palette);
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return
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[
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new UISpriteRenderable(anim.Image, self.CenterPosition, screenPos, 0, palette)
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];
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}
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}
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}
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