Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
89
OpenRA.Mods.Common/Traits/Render/WithTurretAimAnimation.cs
Normal file
89
OpenRA.Mods.Common/Traits/Render/WithTurretAimAnimation.cs
Normal file
@@ -0,0 +1,89 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright (c) The OpenRA Developers and Contributors
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits.Render
|
||||
{
|
||||
public class WithTurretAimAnimationInfo : ConditionalTraitInfo, Requires<WithSpriteTurretInfo>, Requires<AttackBaseInfo>
|
||||
{
|
||||
[Desc("Armament name")]
|
||||
public readonly string Armament = "primary";
|
||||
|
||||
[Desc("Turret name")]
|
||||
public readonly string Turret = "primary";
|
||||
|
||||
[SequenceReference]
|
||||
[FieldLoader.Require]
|
||||
[Desc("Displayed while targeting.")]
|
||||
public readonly string Sequence = null;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new WithTurretAimAnimation(init, this); }
|
||||
|
||||
public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
|
||||
{
|
||||
var match = ai.TraitInfos<WithSpriteTurretInfo>().SingleOrDefault(w => w.Turret == Turret);
|
||||
if (match == null)
|
||||
throw new YamlException("WithTurretAimAnimation needs exactly one sprite turret with matching Turret name.");
|
||||
|
||||
base.RulesetLoaded(rules, ai);
|
||||
}
|
||||
}
|
||||
|
||||
public class WithTurretAimAnimation : ConditionalTrait<WithTurretAimAnimationInfo>, INotifyAiming
|
||||
{
|
||||
readonly AttackBase[] attackBases;
|
||||
readonly WithSpriteTurret wst;
|
||||
|
||||
public WithTurretAimAnimation(ActorInitializer init, WithTurretAimAnimationInfo info)
|
||||
: base(info)
|
||||
{
|
||||
attackBases = init.Self.TraitsImplementing<AttackBase>().ToArray();
|
||||
wst = init.Self.TraitsImplementing<WithSpriteTurret>().Single(st => st.Info.Turret == info.Turret);
|
||||
}
|
||||
|
||||
void UpdateSequence(bool isAiming)
|
||||
{
|
||||
var seq = !IsTraitDisabled && isAiming ? Info.Sequence : wst.Info.Sequence;
|
||||
wst.DefaultAnimation.ReplaceAnim(seq);
|
||||
}
|
||||
|
||||
void INotifyAiming.StartedAiming(Actor self, AttackBase ab)
|
||||
{
|
||||
// Ignore any notifications from INotifyAiming while this trait is disabled
|
||||
// otherwise we replace the current animation without being active
|
||||
if (IsTraitDisabled)
|
||||
return;
|
||||
|
||||
// We know that at least one AttackBase is aiming
|
||||
UpdateSequence(true);
|
||||
}
|
||||
|
||||
void INotifyAiming.StoppedAiming(Actor self, AttackBase ab)
|
||||
{
|
||||
// Ignore any notifications from INotifyAiming while this trait is disabled
|
||||
// otherwise we replace the current animation without being active
|
||||
if (IsTraitDisabled)
|
||||
return;
|
||||
|
||||
UpdateSequence(attackBases.Any(a => a.IsAiming));
|
||||
}
|
||||
|
||||
protected override void TraitEnabled(Actor self) { UpdateSequence(attackBases.Any(a => a.IsAiming)); }
|
||||
|
||||
protected override void TraitDisabled(Actor self)
|
||||
{
|
||||
// Stop regardless of any aiming AttackBases
|
||||
UpdateSequence(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user