Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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OpenRA.Mods.Common/Traits/RepairsUnits.cs
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57
OpenRA.Mods.Common/Traits/RepairsUnits.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class RepairsUnitsInfo : PausableConditionalTraitInfo
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{
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[Desc("Cost in % of the unit value to fully repair the unit.")]
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public readonly int ValuePercentage = 20;
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public readonly int HpPerStep = 10;
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[Desc("Time (in ticks) between two repair steps.")]
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public readonly int Interval = 24;
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[Desc("Damage types used for the repair.")]
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public readonly BitSet<DamageType> RepairDamageTypes = default;
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[NotificationReference("Speech")]
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[Desc("Speech notification played when starting to repair a unit.")]
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public readonly string StartRepairingNotification = null;
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[FluentReference(optional: true)]
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[Desc("Text notification displayed when starting to repair a unit.")]
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public readonly string StartRepairingTextNotification = null;
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[NotificationReference("Speech")]
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[Desc("Speech notification played when repairing a unit is done.")]
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public readonly string FinishRepairingNotification = null;
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[FluentReference(optional: true)]
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[Desc("Text notification displayed when repairing a unit is done.")]
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public readonly string FinishRepairingTextNotification = null;
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[Desc("Experience gained by the player owning this actor for repairing an allied unit.")]
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public readonly int PlayerExperience = 0;
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public override object Create(ActorInitializer init) { return new RepairsUnits(this); }
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}
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public class RepairsUnits : PausableConditionalTrait<RepairsUnitsInfo>
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{
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public RepairsUnits(RepairsUnitsInfo info)
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: base(info) { }
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}
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}
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