Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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52
OpenRA.Mods.Common/Traits/Sound/ActorLostNotification.cs
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52
OpenRA.Mods.Common/Traits/Sound/ActorLostNotification.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Sound
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{
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sealed class ActorLostNotificationInfo : ConditionalTraitInfo
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{
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[NotificationReference("Speech")]
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[Desc("Speech notification to play.")]
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public readonly string Notification = "UnitLost";
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[Desc("Text notification to display.")]
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[FluentReference(optional: true)]
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public readonly string TextNotification = null;
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public readonly bool NotifyAll = false;
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public override object Create(ActorInitializer init) { return new ActorLostNotification(this); }
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}
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sealed class ActorLostNotification : ConditionalTrait<ActorLostNotificationInfo>, INotifyKilled
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{
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public ActorLostNotification(ActorLostNotificationInfo info)
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: base(info) { }
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void INotifyKilled.Killed(Actor self, AttackInfo e)
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{
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if (IsTraitDisabled)
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return;
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var localPlayer = self.World.LocalPlayer;
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if (localPlayer == null || localPlayer.Spectating)
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return;
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var player = Info.NotifyAll ? localPlayer : self.Owner;
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Game.Sound.PlayNotification(self.World.Map.Rules, player, "Speech", Info.Notification, self.Owner.Faction.InternalName);
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TextNotificationsManager.AddTransientLine(player, Info.TextNotification);
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}
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}
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}
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